Fix critical bug in foreach ID looper of Scene data-block.
Since stone age of lib_query, the code would iterate over the current list of active sequences (from a meta strip e.g.), and not over the whole list of those. This is a critical issue as it means in some cases (editing a meta strip typically), some ID pointers would be missed/ignored by this foreach looper, which is now at the center of most of our ID management code. This caused a bug here at the studio, leading to loss of all sound IDs used by sound strips when editing and undoing inside a meta strip, since ID refcounting would not happen properly on strips using sounds outside the meta-strip context during file reading of the undo steps. To be backported to 2.83. Differential Revision: https://developer.blender.org/D8671
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Notes:
blender-bot
2023-02-14 07:18:54 +01:00
Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
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@ -644,7 +644,7 @@ static void library_foreach_ID_link(Main *bmain,
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}
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if (scene->ed) {
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Sequence *seq;
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SEQP_BEGIN (scene->ed, seq) {
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SEQ_BEGIN (scene->ed, seq) {
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CALLBACK_INVOKE(seq->scene, IDWALK_CB_NEVER_SELF);
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CALLBACK_INVOKE(seq->scene_camera, IDWALK_CB_NOP);
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CALLBACK_INVOKE(seq->clip, IDWALK_CB_USER);
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