Cleanup: Move node storage macro inside file namespace
Must have been a mistake in previous commits, this fix is needed to enable unity builds.
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@ -29,10 +29,10 @@
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#include "NOD_socket_search_link.hh"
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NODE_STORAGE_FUNCS(NodeMapRange)
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namespace blender::nodes::node_shader_map_range_cc {
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NODE_STORAGE_FUNCS(NodeMapRange)
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static void sh_node_map_range_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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@ -21,10 +21,10 @@
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#include "BLI_noise.hh"
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NODE_STORAGE_FUNCS(NodeTexMusgrave)
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namespace blender::nodes::node_shader_tex_musgrave_cc {
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NODE_STORAGE_FUNCS(NodeTexMusgrave)
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static void sh_node_tex_musgrave_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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@ -21,10 +21,10 @@
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#include "BLI_noise.hh"
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NODE_STORAGE_FUNCS(NodeTexNoise)
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namespace blender::nodes::node_shader_tex_noise_cc {
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NODE_STORAGE_FUNCS(NodeTexNoise)
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static void sh_node_tex_noise_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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