Cleanup: replace UV_SELECT_ISLAND_LIMIT macro with a function
Also make return argument last for uvedit_pixel_to_float.
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@ -99,7 +99,7 @@ bool uv_find_nearest_face_multi(struct Scene *scene,
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void uvedit_live_unwrap_update(struct SpaceImage *sima,
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struct Scene *scene,
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struct Object *obedit);
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void uvedit_pixel_to_float(struct SpaceImage *sima, float r_dist[2], float pixeldist);
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void uvedit_pixel_to_float(struct SpaceImage *sima, float pixeldist, float r_dist[2]);
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/* operators */
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@ -190,7 +190,7 @@ void ED_object_assign_active_image(Main *bmain, Object *ob, int mat_nr, Image *i
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/** \name Space Conversion
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* \{ */
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void uvedit_pixel_to_float(SpaceImage *sima, float r_dist[2], float pixeldist)
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void uvedit_pixel_to_float(SpaceImage *sima, float pixeldist, float r_dist[2])
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{
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int width, height;
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@ -89,6 +89,11 @@ static void uv_select_tag_update_for_object(Depsgraph *depsgraph,
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/** \name Visibility and Selection Utilities
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* \{ */
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static void uv_select_island_limit_default(SpaceImage *sima, float r_limit[2])
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{
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uvedit_pixel_to_float(sima, 0.05f, r_limit);
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}
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static void uvedit_vertex_select_tagged(BMEditMesh *em,
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Scene *scene,
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bool select,
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@ -1527,8 +1532,8 @@ static int uv_mouse_select_multi(bContext *C,
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float penalty_dist;
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{
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float penalty[2];
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uvedit_pixel_to_float(sima, limit, 0.05f);
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uvedit_pixel_to_float(sima, penalty, 5.0f / (sima ? sima->zoom : 1.0f));
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uvedit_pixel_to_float(sima, 0.05f, limit);
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uvedit_pixel_to_float(sima, 5.0f / (sima ? sima->zoom : 1.0f), penalty);
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penalty_dist = len_v2(penalty);
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}
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@ -1959,7 +1964,7 @@ static int uv_select_linked_internal(bContext *C, wmOperator *op, const wmEvent
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extend = RNA_boolean_get(op->ptr, "extend");
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deselect = RNA_boolean_get(op->ptr, "deselect");
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}
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uvedit_pixel_to_float(sima, limit, 0.05f);
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uv_select_island_limit_default(sima, limit);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
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@ -2346,7 +2351,7 @@ static void uv_select_flush_from_tag_face(SpaceImage *sima,
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float limit[2];
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uint efa_index;
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uvedit_pixel_to_float(sima, limit, 0.05);
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uv_select_island_limit_default(sima, limit);
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BM_mesh_elem_table_ensure(em->bm, BM_FACE);
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vmap = BM_uv_vert_map_create(em->bm, limit, false, false);
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@ -2433,7 +2438,7 @@ static void uv_select_flush_from_tag_loop(SpaceImage *sima,
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float limit[2];
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uint efa_index;
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uvedit_pixel_to_float(sima, limit, 0.05);
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uv_select_island_limit_default(sima, limit);
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BM_mesh_elem_table_ensure(em->bm, BM_FACE);
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vmap = BM_uv_vert_map_create(em->bm, limit, false, false);
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@ -2466,10 +2471,6 @@ static void uv_select_flush_from_tag_loop(SpaceImage *sima,
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/** \} */
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#define UV_SELECT_ISLAND_LIMIT \
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float limit[2]; \
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uvedit_pixel_to_float(sima, limit, 0.05f)
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/* -------------------------------------------------------------------- */
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/** \name Box Select Operator
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* \{ */
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@ -2489,6 +2490,7 @@ static int uv_box_select_exec(bContext *C, wmOperator *op)
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MLoopUV *luv;
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rctf rectf;
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bool pinned;
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float limit[2];
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const bool use_face_center = ((ts->uv_flag & UV_SYNC_SELECTION) ?
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(ts->selectmode == SCE_SELECT_FACE) :
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(ts->uv_selectmode == UV_SELECT_FACE));
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@ -2503,7 +2505,7 @@ static int uv_box_select_exec(bContext *C, wmOperator *op)
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pinned = RNA_boolean_get(op->ptr, "pinned");
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UV_SELECT_ISLAND_LIMIT;
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uv_select_island_limit_default(sima, limit);
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bool changed_multi = false;
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@ -2657,7 +2659,8 @@ static int uv_circle_select_exec(bContext *C, wmOperator *op)
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BMIter iter, liter;
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MLoopUV *luv;
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int x, y, radius, width, height;
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float zoomx, zoomy, offset[2], ellipse[2];
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float zoomx, zoomy;
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float limit[2], offset[2], ellipse[2];
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const bool use_face_center = ((ts->uv_flag & UV_SYNC_SELECTION) ?
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(ts->selectmode == SCE_SELECT_FACE) :
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@ -2678,7 +2681,7 @@ static int uv_circle_select_exec(bContext *C, wmOperator *op)
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UI_view2d_region_to_view(®ion->v2d, x, y, &offset[0], &offset[1]);
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UV_SELECT_ISLAND_LIMIT;
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uv_select_island_limit_default(sima, limit);
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bool changed_multi = false;
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@ -2820,10 +2823,11 @@ static bool do_lasso_select_mesh_uv(bContext *C,
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BMFace *efa;
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BMLoop *l;
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int screen_uv[2];
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float limit[2];
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bool changed_multi = false;
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rcti rect;
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UV_SELECT_ISLAND_LIMIT;
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uv_select_island_limit_default(sima, limit);
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BLI_lasso_boundbox(&rect, mcords, moves);
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