Cleanup: spelling
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@ -808,10 +808,10 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
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moffset[1] = 0;
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}
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/* scale the mouse movement by this value - scales mouse movement to the view size
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* moffset[0] / (region->winx-xmargin * 2) - window size minus margin (same for y)
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/* Scale the mouse movement by this value - scales mouse movement to the view size
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* `moffset[0] / (region->winx-xmargin * 2)` - window size minus margin (same for y)
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*
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* the mouse moves isn't linear */
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* the mouse moves isn't linear. */
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if (moffset[0]) {
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moffset[0] /= fly->width - (xmargin * 2);
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@ -186,7 +186,7 @@ template<typename T> uint64_t hash_cb(const void *value)
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} // namespace blender::fn::cpp_type_util
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/**
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* Different types support different features. Features like copy constructibility can be detected
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* Different types support different features. Features like copy constructability can be detected
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* automatically easily. For some features this is harder as of C++17. Those have flags in this
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* enum and need to be determined by the programmer.
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*/
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@ -96,21 +96,21 @@ static std::unique_ptr<CurveEval> create_point_circle_curve(
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MutableSpan<float3> positions = spline->positions();
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float3 center;
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/* Midpoints of P1->P2 and P2->P3. */
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/* Midpoints of `P1->P2` and `P2->P3`. */
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const float3 q1 = float3::interpolate(p1, p2, 0.5f);
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const float3 q2 = float3::interpolate(p2, p3, 0.5f);
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/* Normal Vectors of P1->P2 and P2->P3*/
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/* Normal Vectors of `P1->P2` and `P2->P3` */
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const float3 v1 = (p2 - p1).normalized();
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const float3 v2 = (p3 - p2).normalized();
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/*Normal of plane of main 2 segments P1->P2 and P2->P3. */
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/* Normal of plane of main 2 segments P1->P2 and `P2->P3`. */
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const float3 v3 = float3::cross(v1, v2).normalized();
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/*Normal of plane of first perpendicular bisector and P1->P2. */
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/* Normal of plane of first perpendicular bisector and `P1->P2`. */
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const float3 v4 = float3::cross(v3, v1).normalized();
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/* Determine Centerpoint from the intersection of 3 planes. */
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/* Determine Center-point from the intersection of 3 planes. */
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float plane_1[4], plane_2[4], plane_3[4];
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plane_from_point_normal_v3(plane_1, q1, v3);
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plane_from_point_normal_v3(plane_2, q1, v1);
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@ -121,13 +121,13 @@ static std::unique_ptr<CurveEval> create_point_circle_curve(
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return nullptr;
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}
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/* Get the radius from the centerpoint to p1. */
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/* Get the radius from the center-point to p1. */
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const float r = float3::distance(p1, center);
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const float theta_step = ((2 * M_PI) / (float)resolution);
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for (const int i : IndexRange(resolution)) {
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/* Formula for a circle around a point and 2 unit vectors perp. to each other and the axis of
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* the cirlce from
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/* Formula for a circle around a point and 2 unit vectors perpendicular.
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* to each other and the axis of the circle from:
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* https://math.stackexchange.com/questions/73237/parametric-equation-of-a-circle-in-3d-space
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*/
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@ -224,4 +224,4 @@ void register_node_type_geo_curve_primitive_circle()
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ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_circle_exec;
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ntype.draw_buttons = geo_node_curve_primitive_circle_layout;
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nodeRegisterType(&ntype);
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}
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}
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