Cleanup: spelling

This commit is contained in:
Campbell Barton 2021-07-01 11:16:25 +10:00
parent 39188f3c99
commit aa112dc77c
3 changed files with 13 additions and 13 deletions

View File

@ -808,10 +808,10 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
moffset[1] = 0;
}
/* scale the mouse movement by this value - scales mouse movement to the view size
* moffset[0] / (region->winx-xmargin * 2) - window size minus margin (same for y)
/* Scale the mouse movement by this value - scales mouse movement to the view size
* `moffset[0] / (region->winx-xmargin * 2)` - window size minus margin (same for y)
*
* the mouse moves isn't linear */
* the mouse moves isn't linear. */
if (moffset[0]) {
moffset[0] /= fly->width - (xmargin * 2);

View File

@ -186,7 +186,7 @@ template<typename T> uint64_t hash_cb(const void *value)
} // namespace blender::fn::cpp_type_util
/**
* Different types support different features. Features like copy constructibility can be detected
* Different types support different features. Features like copy constructability can be detected
* automatically easily. For some features this is harder as of C++17. Those have flags in this
* enum and need to be determined by the programmer.
*/

View File

@ -96,21 +96,21 @@ static std::unique_ptr<CurveEval> create_point_circle_curve(
MutableSpan<float3> positions = spline->positions();
float3 center;
/* Midpoints of P1->P2 and P2->P3. */
/* Midpoints of `P1->P2` and `P2->P3`. */
const float3 q1 = float3::interpolate(p1, p2, 0.5f);
const float3 q2 = float3::interpolate(p2, p3, 0.5f);
/* Normal Vectors of P1->P2 and P2->P3*/
/* Normal Vectors of `P1->P2` and `P2->P3` */
const float3 v1 = (p2 - p1).normalized();
const float3 v2 = (p3 - p2).normalized();
/*Normal of plane of main 2 segments P1->P2 and P2->P3. */
/* Normal of plane of main 2 segments P1->P2 and `P2->P3`. */
const float3 v3 = float3::cross(v1, v2).normalized();
/*Normal of plane of first perpendicular bisector and P1->P2. */
/* Normal of plane of first perpendicular bisector and `P1->P2`. */
const float3 v4 = float3::cross(v3, v1).normalized();
/* Determine Centerpoint from the intersection of 3 planes. */
/* Determine Center-point from the intersection of 3 planes. */
float plane_1[4], plane_2[4], plane_3[4];
plane_from_point_normal_v3(plane_1, q1, v3);
plane_from_point_normal_v3(plane_2, q1, v1);
@ -121,13 +121,13 @@ static std::unique_ptr<CurveEval> create_point_circle_curve(
return nullptr;
}
/* Get the radius from the centerpoint to p1. */
/* Get the radius from the center-point to p1. */
const float r = float3::distance(p1, center);
const float theta_step = ((2 * M_PI) / (float)resolution);
for (const int i : IndexRange(resolution)) {
/* Formula for a circle around a point and 2 unit vectors perp. to each other and the axis of
* the cirlce from
/* Formula for a circle around a point and 2 unit vectors perpendicular.
* to each other and the axis of the circle from:
* https://math.stackexchange.com/questions/73237/parametric-equation-of-a-circle-in-3d-space
*/
@ -224,4 +224,4 @@ void register_node_type_geo_curve_primitive_circle()
ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_circle_exec;
ntype.draw_buttons = geo_node_curve_primitive_circle_layout;
nodeRegisterType(&ntype);
}
}