Fix: Remove automatic hiding of bones when using the pose slider

This patch addresses the issue raised in T88340.
When entering a pose sliding operator bones would automatically get hidden.
While technically not a bug it was decided that it is too confusing.
Hiding with 'H' is still possible though, just won't happen automatically

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D11883
Ref: D11883
This commit is contained in:
Christoph Lendenfeld 2021-07-24 21:25:23 +01:00
parent c971c851d3
commit aa32121174
Notes: blender-bot 2023-02-14 11:20:29 +01:00
Referenced by issue #90158, Can't open blendfile
1 changed files with 1 additions and 2 deletions

View File

@ -1046,10 +1046,9 @@ static int pose_slide_invoke_common(bContext *C, wmOperator *op, const wmEvent *
/* Add a modal handler for this operator. */
WM_event_add_modal_handler(C, op);
/* Hide Bone Overlay. */
/* Save current bone visibility. */
View3D *v3d = pso->area->spacedata.first;
pso->overlay_flag = v3d->overlay.flag;
v3d->overlay.flag |= V3D_OVERLAY_HIDE_BONES;
return OPERATOR_RUNNING_MODAL;
}