Cleanup: method naming.
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@ -192,7 +192,7 @@ void ExecutionGroup::init_number_of_chunks()
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}
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}
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blender::Array<unsigned int> ExecutionGroup::determine_chunk_execution_order() const
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blender::Array<unsigned int> ExecutionGroup::get_execution_order() const
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{
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blender::Array<unsigned int> chunk_order(m_chunks_len);
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for (int chunk_index = 0; chunk_index < this->m_chunks_len; chunk_index++) {
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@ -310,7 +310,7 @@ void ExecutionGroup::execute(ExecutionSystem *graph)
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this->m_chunks_finished = 0;
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this->m_bTree = bTree;
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blender::Array<unsigned int> chunk_order = determine_chunk_execution_order();
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blender::Array<unsigned int> chunk_order = get_execution_order();
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DebugInfo::execution_group_started(this);
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DebugInfo::graphviz(graph);
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@ -225,7 +225,7 @@ class ExecutionGroup {
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/**
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* Return the execution order of the user visible chunks.
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*/
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blender::Array<unsigned int> determine_chunk_execution_order() const;
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blender::Array<unsigned int> get_execution_order() const;
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void init_read_buffer_operations();
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void init_work_packages();
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