GPU: Extract GPU Base Test case

The draw manager test case initialized ghost, gpu and draw manager. This
change splits the base test case to GPU specific and draw manager
specific test case.

The GPU test base test case will be used for low level GPU tests.
This commit is contained in:
Jeroen Bakker 2020-09-08 11:31:47 +02:00
parent 0d68f55789
commit ab6f59ff3b
5 changed files with 80 additions and 25 deletions

View File

@ -437,9 +437,9 @@ if(WITH_GTESTS)
)
set(TEST_INC
"../../../intern/ghost/"
"../gpu/tests/"
)
set(TEST_LIB
bf_draw
)
include(GTestTesting)
blender_add_test_lib(bf_draw_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")

View File

@ -7,41 +7,22 @@
#include "GPU_context.h"
#include "GPU_init_exit.h"
#include "GPU_shader.h"
#include "GHOST_C-api.h"
#include "gpu_testing.hh"
#include "engines/eevee/eevee_private.h"
#include "engines/gpencil/gpencil_engine.h"
#include "engines/overlay/overlay_private.h"
#include "engines/workbench/workbench_private.h"
namespace blender::draw::tests {
namespace blender::draw {
/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
class DrawTest : public ::testing::Test {
private:
GHOST_SystemHandle ghost_system;
GHOST_ContextHandle ghost_context;
GPUContext *context;
class DrawTest : public blender::gpu::GPUTest {
void SetUp() override
{
GHOST_GLSettings glSettings = {0};
ghost_system = GHOST_CreateSystem();
ghost_context = GHOST_CreateOpenGLContext(ghost_system, glSettings);
context = GPU_context_create(NULL);
GPU_init();
GPUTest::SetUp();
DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
}
void TearDown() override
{
GPU_exit();
GPU_backend_exit();
GPU_context_discard(context);
GHOST_DisposeOpenGLContext(ghost_system, ghost_context);
GHOST_DisposeSystem(ghost_system);
}
};
TEST_F(DrawTest, workbench_glsl_shaders)
@ -324,4 +305,4 @@ TEST_F(DrawTest, eevee_glsl_shaders_static)
EEVEE_shaders_free();
}
} // namespace blender::draw::tests
} // namespace blender::draw

View File

@ -379,3 +379,19 @@ if(WITH_IMAGE_DDS)
endif()
blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WITH_GTESTS)
if(WITH_OPENGL_DRAW_TESTS)
set(TEST_SRC
tests/gpu_testing.cc
)
set(TEST_INC
"../../../intern/ghost/"
)
set(TEST_LIB
)
include(GTestTesting)
blender_add_test_lib(bf_gpu_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
endif()
endif()

View File

@ -0,0 +1,31 @@
/* Apache License, Version 2.0 */
#include "testing/testing.h"
#include "GPU_context.h"
#include "GPU_init_exit.h"
#include "gpu_testing.hh"
#include "GHOST_C-api.h"
namespace blender::gpu {
void GPUTest::SetUp()
{
GHOST_GLSettings glSettings = {0};
ghost_system = GHOST_CreateSystem();
ghost_context = GHOST_CreateOpenGLContext(ghost_system, glSettings);
context = GPU_context_create(NULL);
GPU_init();
}
void GPUTest::TearDown()
{
GPU_exit();
GPU_backend_exit();
GPU_context_discard(context);
GHOST_DisposeOpenGLContext(ghost_system, ghost_context);
GHOST_DisposeSystem(ghost_system);
}
} // namespace blender::gpu

View File

@ -0,0 +1,27 @@
#include "testing/testing.h"
#include "GHOST_C-api.h"
struct GPUContext;
namespace blender::gpu {
/* Test class that setups a GPUContext for test cases.
*
* Usage:
* TEST_F(GPUTest, my_gpu_test) {
* ...
* }
*/
class GPUTest : public ::testing::Test {
private:
GHOST_SystemHandle ghost_system;
GHOST_ContextHandle ghost_context;
struct GPUContext *context;
protected:
void SetUp() override;
void TearDown() override;
};
} // namespace blender::gpu