Fix T80931: Proporional Editing Cursor Draws Incorrect

The incorrect view was setup so it was drawn in pixel space. This patch
changes it to use UV space.
This commit is contained in:
Jeroen Bakker 2020-09-21 11:39:32 +02:00
parent d72b5785eb
commit abc90d6b03
Notes: blender-bot 2023-02-14 02:27:51 +01:00
Referenced by issue #80931, UV Editor proportional editing circle draws wrong
1 changed files with 5 additions and 6 deletions

View File

@ -2096,17 +2096,16 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph,
GPU_framebuffer_bind(dfbl->overlay_fb);
GPU_depth_test(GPU_DEPTH_NONE);
GPU_matrix_push_projection();
wmOrtho2(
region->v2d.cur.xmin, region->v2d.cur.xmax, region->v2d.cur.ymin, region->v2d.cur.ymax);
if (do_annotations) {
GPU_depth_test(GPU_DEPTH_NONE);
GPU_matrix_push_projection();
wmOrtho2(
region->v2d.cur.xmin, region->v2d.cur.xmax, region->v2d.cur.ymin, region->v2d.cur.ymax);
ED_annotation_draw_view2d(DST.draw_ctx.evil_C, true);
GPU_matrix_pop_projection();
}
GPU_depth_test(GPU_DEPTH_NONE);
ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.region, REGION_DRAW_POST_VIEW);
GPU_matrix_pop_projection();
/* Callback can be nasty and do whatever they want with the state.
* Don't trust them! */
DRW_state_reset();