Eevee: Fix bad defines for volumetric shadowing
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blender-bot
2023-02-14 06:28:52 +01:00
Referenced by issue #53078, Object moving handles misplaced in animation
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@ -144,7 +144,12 @@ float shadow_cascade(ShadowData sd, ShadowCascadeData scd, float texid, vec3 W)
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/* ----------------------------------------------------------- */
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#define MAX_MULTI_SHADOW 4
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float light_visibility(LightData ld, vec3 W, vec3 viewPosition, vec3 viewNormal, vec4 l_vector)
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float light_visibility(LightData ld, vec3 W,
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#ifndef VOLUMETRICS
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vec3 viewPosition,
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vec3 viewNormal,
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#endif
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vec4 l_vector)
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{
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float vis = 1.0;
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@ -186,7 +191,6 @@ float light_visibility(LightData ld, vec3 W, vec3 viewPosition, vec3 viewNormal,
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data.sh_tex_start, W);
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// }
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}
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#endif
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#ifndef VOLUMETRICS
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/* Only compute if not already in shadow. */
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@ -215,6 +219,7 @@ float light_visibility(LightData ld, vec3 W, vec3 viewPosition, vec3 viewNormal,
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return mix(0.0, vis, dist_ratio * dist_ratio * dist_ratio);
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}
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}
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#endif
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}
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#endif
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