Eevee: Fix bad defines for volumetric shadowing

This commit is contained in:
Clément Foucault 2017-10-08 18:23:45 +02:00
parent f7db1a4366
commit abcda06934
Notes: blender-bot 2023-02-14 06:28:52 +01:00
Referenced by issue #53078, Object moving handles misplaced in animation
1 changed files with 7 additions and 2 deletions

View File

@ -144,7 +144,12 @@ float shadow_cascade(ShadowData sd, ShadowCascadeData scd, float texid, vec3 W)
/* ----------------------------------------------------------- */
#define MAX_MULTI_SHADOW 4
float light_visibility(LightData ld, vec3 W, vec3 viewPosition, vec3 viewNormal, vec4 l_vector)
float light_visibility(LightData ld, vec3 W,
#ifndef VOLUMETRICS
vec3 viewPosition,
vec3 viewNormal,
#endif
vec4 l_vector)
{
float vis = 1.0;
@ -186,7 +191,6 @@ float light_visibility(LightData ld, vec3 W, vec3 viewPosition, vec3 viewNormal,
data.sh_tex_start, W);
// }
}
#endif
#ifndef VOLUMETRICS
/* Only compute if not already in shadow. */
@ -215,6 +219,7 @@ float light_visibility(LightData ld, vec3 W, vec3 viewPosition, vec3 viewNormal,
return mix(0.0, vis, dist_ratio * dist_ratio * dist_ratio);
}
}
#endif
}
#endif