Fix T43450: Texture node tree failed to clamp

Clamping routine was not implemented. This fixes T43450.

Reviewers: #nodes, #rendering, sergey

Reviewed By: sergey

Maniphest Tasks: T43450

Differential Revision: https://developer.blender.org/D1038
This commit is contained in:
Kévin Dietrich 2015-02-05 01:18:02 +05:00 committed by Sergey Sharybin
parent 363a044b4c
commit ac2f608fa3
Notes: blender-bot 2023-02-14 09:33:16 +01:00
Referenced by issue #43450, Texture node tree failed to clamp
1 changed files with 4 additions and 0 deletions

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@ -195,6 +195,10 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
}
if (node->custom2 & SHD_MATH_CLAMP) {
CLAMP(*out, 0.0f, 1.0f);
}
}
static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)