Geometry Nodes: Swap order of geometry proximity inputs
"Target" is the most important, so it goes at the top.
This commit is contained in:
parent
be70827e6f
commit
ac582056e2
|
@ -31,8 +31,8 @@ namespace blender::nodes {
|
|||
|
||||
static void geo_node_proximity_declare(NodeDeclarationBuilder &b)
|
||||
{
|
||||
b.add_input<decl::Vector>("Source Position").implicit_field();
|
||||
b.add_input<decl::Geometry>("Target");
|
||||
b.add_input<decl::Vector>("Source Position").implicit_field();
|
||||
b.add_output<decl::Vector>("Position").dependent_field();
|
||||
b.add_output<decl::Float>("Distance").dependent_field();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue