Geometry Nodes: Swap order of geometry proximity inputs

"Target" is the most important, so it goes at the top.
This commit is contained in:
Hans Goudey 2021-09-30 13:41:55 -05:00
parent be70827e6f
commit ac582056e2
1 changed files with 1 additions and 1 deletions

View File

@ -31,8 +31,8 @@ namespace blender::nodes {
static void geo_node_proximity_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Vector>("Source Position").implicit_field();
b.add_input<decl::Geometry>("Target");
b.add_input<decl::Vector>("Source Position").implicit_field();
b.add_output<decl::Vector>("Position").dependent_field();
b.add_output<decl::Float>("Distance").dependent_field();
}