Fix Cycles division by zero in material preview render

If the render gets cancelled before the first sample finishes.
This commit is contained in:
Brecht Van Lommel 2022-05-04 19:46:13 +02:00
parent fc0f6d19ad
commit ac9ebc9de3
1 changed files with 5 additions and 0 deletions

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@ -750,6 +750,11 @@ double RenderScheduler::guess_display_update_interval_in_seconds_for_num_samples
int RenderScheduler::calculate_num_samples_per_update() const
{
const double time_per_sample_average = path_trace_time_.get_average();
/* Fall back to 1 sample if we have not recorded a time yet. */
if (time_per_sample_average == 0.0) {
return 1;
}
const double num_samples_in_second = pixel_size_ * pixel_size_ / time_per_sample_average;
const double update_interval_in_seconds = guess_display_update_interval_in_seconds();