Comment cleanup, use better lower bound for waveform

This commit is contained in:
Antonis Ryakiotakis 2015-10-14 12:23:17 +03:00
parent 6562e4ebe9
commit ad58310161
1 changed files with 2 additions and 2 deletions

View File

@ -248,7 +248,7 @@ static void drawseqwave(const bContext *C, SpaceSeq *sseq, Scene *scene, Sequenc
value1 = waveform->data[pos * 3];
value2 = waveform->data[pos * 3 + 1];
if (samplestep >= 2.0f) {
if (samplestep > 1.0f) {
for (j = pos + 1; (j < waveform->length) && (j < pos + samplestep); j++) {
if (value1 > waveform->data[j * 3])
value1 = waveform->data[j * 3];
@ -258,12 +258,12 @@ static void drawseqwave(const bContext *C, SpaceSeq *sseq, Scene *scene, Sequenc
}
}
else {
/* use simple linear interpolation */
float f = sampleoffset - pos;
value1 = (1.0f - f) * value1 + f * waveform->data[pos * 3 + 3];
value2 = (1.0f - f) * value2 + f * waveform->data[pos * 3 + 4];
}
/* max(value, -1) ensures that no sound gets drawn as a line */
glVertex2f(x1 + i * stepsize, ymid + value1 * yscale);
glVertex2f(x1 + i * stepsize, ymid + value2 * yscale);
}