sculpt-dev: Rename BLI_arc_spline.hh to BLI_even_spline.hh

Contracting "arc length parameterized" to "arc" is ambigous
(could mean a circle spline).  Instead use "even", short for
"evenly spaced."
This commit is contained in:
Joseph Eagar 2022-11-01 12:15:48 -07:00
parent c6232390d3
commit adc007d4e7
3 changed files with 3 additions and 8 deletions

View File

@ -613,11 +613,6 @@ template<typename Float, int axes = 2> class BezierSpline {
Vector dva = lastdv;
Vector a = lastp;
// Vector dva = derivative(s);
// Vector dvb = derivative(s + ds);
// Vector a = evaluate(s);
// Vector b = evaluate(s + ds);
Vector vec1 = a - p;
Vector vec2 = b - p;

View File

@ -313,7 +313,7 @@ set(SRC
BLI_sort.h
BLI_sort.hh
BLI_sort_utils.h
BLI_arc_spline.hh
BLI_even_spline.hh
BLI_span.hh
BLI_stack.h
BLI_stack.hh

View File

@ -7,7 +7,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_arc_spline.hh"
#include "BLI_even_spline.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rand.h"
@ -58,7 +58,7 @@ using blender::float3;
static void paint_stroke_add_sample(
const Paint *paint, PaintStroke *stroke, float x, float y, float pressure);
//#define DRAW_DEBUG_VIS
#define DRAW_DEBUG_VIS
static int paint_stroke_max_points(const Paint *paint, PaintStroke *stroke)
{