Fix T75820: Child bone head vanishes when connected parent is hidden
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blender-bot
2023-02-14 06:19:41 +01:00
Referenced by issue #75820, Child bone head disappears if connected parent bone is hidden
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@ -1341,8 +1341,8 @@ static void draw_points(ArmatureDrawContext *ctx,
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bone_hint_color_shade(col_hint_tail, (ctx->const_color) ? col_solid_tail : col_wire_tail);
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/* Draw root point if we are not connected to our parent */
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if (!(eBone ? (eBone->parent && (eBone->flag & BONE_CONNECTED)) :
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(pchan->bone->parent && (pchan->bone->flag & BONE_CONNECTED)))) {
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if (!(eBone ? (eBone->parent && (boneflag & BONE_CONNECTED)) :
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(pchan->bone->parent && (boneflag & BONE_CONNECTED)))) {
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if (select_id != -1) {
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DRW_select_load_id(select_id | BONESEL_ROOT);
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}
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@ -1522,8 +1522,8 @@ static void draw_bone_line(ArmatureDrawContext *ctx,
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}
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/* Draw root point if we are not connected to our parent. */
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if (!(eBone ? (eBone->parent && (eBone->flag & BONE_CONNECTED)) :
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(pchan->bone->parent && (pchan->bone->flag & BONE_CONNECTED)))) {
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if (!(eBone ? (eBone->parent && (boneflag & BONE_CONNECTED)) :
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(pchan->bone->parent && (boneflag & BONE_CONNECTED)))) {
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if (eBone) {
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col_head = (eBone->flag & BONE_ROOTSEL) ? G_draw.block.colorVertexSelect : col_bone;
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