Cycles: Un-pause render when switching to rendered viewport
Consider switching to rendered shading type as a request to start rendering, without requiring to un-pause. This minimizes amount of clicks needed to start rendering after viewport was paused once, and then shading mode got changed. Reviewed By: brecht Differential Revision: https://developer.blender.org/D14244
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blender-bot
2025-02-14 01:06:07 +00:00
Referenced by issue #114065, Blender does not remember the state of the 'Pause Preview' button
@ -83,6 +83,17 @@ class CyclesRender(bpy.types.RenderEngine):
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# viewport render
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def view_update(self, context, depsgraph):
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if not self.session:
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# When starting a new render session in viewport (by switching
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# viewport to Rendered shading) unpause the render. The way to think
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# of it is: artist requests render, so we start to render.
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# Do it for both original and evaluated scene so that Cycles
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# immediately reacts to un-paused render.
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cscene = context.scene.cycles
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cscene_eval = depsgraph.scene_eval.cycles
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if cscene.preview_pause or cscene_eval.preview_pause:
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cscene.preview_pause = False
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cscene_eval.preview_pause = False
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engine.create(self, context.blend_data,
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context.region, context.space_data, context.region_data)
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