Cycles: refactor culling code into utility class.

This commit is contained in:
Brecht Van Lommel 2016-11-13 00:45:16 +01:00
parent e8641d4474
commit aea4ed00d5
2 changed files with 150 additions and 127 deletions

View File

@ -88,6 +88,143 @@ static uint object_ray_visibility(BL::Object& b_ob)
return flag;
}
/* Culling */
class BlenderObjectCulling
{
public:
BlenderObjectCulling(Scene *scene, BL::Scene& b_scene)
: use_scene_camera_cull(false),
use_camera_cull(false),
camera_cull_margin(0.0f),
use_scene_distance_cull(false),
use_distance_cull(false),
distance_cull_margin(0.0f)
{
if(b_scene.render().use_simplify()) {
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
use_scene_camera_cull = scene->camera->type != CAMERA_PANORAMA &&
!b_scene.render().use_multiview() &&
get_boolean(cscene, "use_camera_cull");
use_scene_distance_cull = scene->camera->type != CAMERA_PANORAMA &&
!b_scene.render().use_multiview() &&
get_boolean(cscene, "use_distance_cull");
camera_cull_margin = get_float(cscene, "camera_cull_margin");
distance_cull_margin = get_float(cscene, "distance_cull_margin");
if (distance_cull_margin == 0.0f) {
use_scene_distance_cull = false;
}
}
}
void init_object(Scene *scene, BL::Object& b_ob)
{
if(!use_scene_camera_cull && !use_scene_distance_cull) {
return;
}
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
use_camera_cull = use_scene_camera_cull && get_boolean(cobject, "use_camera_cull");
use_distance_cull = use_scene_distance_cull && get_boolean(cobject, "use_distance_cull");
if(use_camera_cull || use_distance_cull) {
/* Need to have proper projection matrix. */
scene->camera->update();
}
}
bool test(Scene *scene, BL::Object& b_ob, Transform& tfm)
{
if(!use_camera_cull && !use_distance_cull) {
return false;
}
/* Compute world space bounding box corners. */
float3 bb[8];
BL::Array<float, 24> boundbox = b_ob.bound_box();
for(int i = 0; i < 8; ++i) {
float3 p = make_float3(boundbox[3 * i + 0],
boundbox[3 * i + 1],
boundbox[3 * i + 2]);
bb[i] = transform_point(&tfm, p);
}
bool camera_culled = use_camera_cull && test_camera(scene, bb);
bool distance_culled = use_distance_cull && test_distance(scene, bb);
return ((camera_culled && distance_culled) ||
(camera_culled && !use_distance_cull) ||
(distance_culled && !use_camera_cull));
}
private:
/* TODO(sergey): Not really optimal, consider approaches based on k-DOP in order
* to reduce number of objects which are wrongly considered visible.
*/
bool test_camera(Scene *scene, float3 bb[8])
{
Camera *cam = scene->camera;
Transform& worldtondc = cam->worldtondc;
float3 bb_min = make_float3(FLT_MAX, FLT_MAX, FLT_MAX),
bb_max = make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
bool all_behind = true;
for(int i = 0; i < 8; ++i) {
float3 p = bb[i];
float4 b = make_float4(p.x, p.y, p.z, 1.0f);
float4 c = make_float4(dot(worldtondc.x, b),
dot(worldtondc.y, b),
dot(worldtondc.z, b),
dot(worldtondc.w, b));
p = float4_to_float3(c / c.w);
if(c.z < 0.0f) {
p.x = 1.0f - p.x;
p.y = 1.0f - p.y;
}
if(c.z >= -camera_cull_margin) {
all_behind = false;
}
bb_min = min(bb_min, p);
bb_max = max(bb_max, p);
}
if(all_behind) {
return true;
}
return (bb_min.x >= 1.0f + camera_cull_margin ||
bb_min.y >= 1.0f + camera_cull_margin ||
bb_max.x <= -camera_cull_margin ||
bb_max.y <= -camera_cull_margin);
}
bool test_distance(Scene *scene, float3 bb[8])
{
float3 camera_position = transform_get_column(&scene->camera->matrix, 3);
float3 bb_min = make_float3(FLT_MAX, FLT_MAX, FLT_MAX),
bb_max = make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
/* Find min & max points for x & y & z on bounding box */
for(int i = 0; i < 8; ++i) {
float3 p = bb[i];
bb_min = min(bb_min, p);
bb_max = max(bb_max, p);
}
float3 closest_point = max(min(bb_max,camera_position),bb_min);
return (len_squared(camera_position - closest_point) >
distance_cull_margin * distance_cull_margin);
}
bool use_scene_camera_cull;
bool use_camera_cull;
float camera_cull_margin;
bool use_scene_distance_cull;
bool use_distance_cull;
float distance_cull_margin;
};
/* Light */
void BlenderSync::sync_light(BL::Object& b_parent,
@ -235,80 +372,6 @@ void BlenderSync::sync_background_light(bool use_portal)
/* Object */
/* TODO(sergey): Not really optimal, consider approaches based on k-DOP in order
* to reduce number of objects which are wrongly considered visible.
*/
static bool object_boundbox_clip(Scene *scene,
BL::Object& b_ob,
Transform& tfm,
float margin)
{
Camera *cam = scene->camera;
Transform& worldtondc = cam->worldtondc;
BL::Array<float, 24> boundbox = b_ob.bound_box();
float3 bb_min = make_float3(FLT_MAX, FLT_MAX, FLT_MAX),
bb_max = make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
bool all_behind = true;
for(int i = 0; i < 8; ++i) {
float3 p = make_float3(boundbox[3 * i + 0],
boundbox[3 * i + 1],
boundbox[3 * i + 2]);
p = transform_point(&tfm, p);
float4 b = make_float4(p.x, p.y, p.z, 1.0f);
float4 c = make_float4(dot(worldtondc.x, b),
dot(worldtondc.y, b),
dot(worldtondc.z, b),
dot(worldtondc.w, b));
p = float4_to_float3(c / c.w);
if(c.z < 0.0f) {
p.x = 1.0f - p.x;
p.y = 1.0f - p.y;
}
if(c.z >= -margin) {
all_behind = false;
}
bb_min = min(bb_min, p);
bb_max = max(bb_max, p);
}
if(!all_behind) {
if(bb_min.x >= 1.0f + margin ||
bb_min.y >= 1.0f + margin ||
bb_max.x <= -margin ||
bb_max.y <= -margin)
{
return true;
}
return false;
}
return true;
}
static bool object_distance_clip(Scene *scene,
BL::Object& b_ob,
Transform& tfm,
float margin)
{
BL::Array<float, 24> boundbox = b_ob.bound_box();
float3 camera_position = transform_get_column(&scene->camera->matrix, 3);
float3 bb_min = make_float3(FLT_MAX, FLT_MAX, FLT_MAX),
bb_max = make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
/* Find min & max points for x & y & z on bounding box */
for(int i = 0; i < 8; ++i) {
float3 p = make_float3(boundbox[3 * i + 0],
boundbox[3 * i + 1],
boundbox[3 * i + 2]);
p = transform_point(&tfm, p);
bb_min = min(bb_min, p);
bb_max = max(bb_max, p);
}
float3 closest_point = max(min(bb_max,camera_position),bb_min);
return (len_squared(camera_position - closest_point) > margin * margin);
}
Object *BlenderSync::sync_object(BL::Object& b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
BL::DupliObject& b_dupli_ob,
@ -316,10 +379,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
uint layer_flag,
float motion_time,
bool hide_tris,
bool use_camera_cull,
bool use_distance_cull,
float camera_cull_margin,
float distance_cull_margin,
BlenderObjectCulling& culling,
bool *use_portal)
{
BL::Object b_ob = (b_dupli_ob ? b_dupli_ob.object() : b_parent);
@ -335,17 +395,12 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
}
/* only interested in object that we can create meshes from */
if(!object_is_mesh(b_ob))
if(!object_is_mesh(b_ob)) {
return NULL;
}
/* Perform object culling. */
bool camera_culled = use_camera_cull && object_boundbox_clip(scene, b_ob, tfm, camera_cull_margin);
bool distance_culled = use_distance_cull && object_distance_clip(scene, b_ob, tfm, distance_cull_margin);
if ((camera_culled && distance_culled) ||
(camera_culled && !use_distance_cull) ||
(distance_culled && !use_camera_cull))
{
if(culling.test(scene, b_ob, tfm)) {
return NULL;
}
@ -581,28 +636,8 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
mesh_motion_synced.clear();
}
bool allow_camera_cull = false;
bool allow_distance_cull = false;
float camera_cull_margin = 0.0f;
float distance_cull_margin = 0.0f;
if(b_scene.render().use_simplify()) {
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
allow_camera_cull = scene->camera->type != CAMERA_PANORAMA &&
!b_scene.render().use_multiview() &&
get_boolean(cscene, "use_camera_cull");
allow_distance_cull = scene->camera->type != CAMERA_PANORAMA &&
!b_scene.render().use_multiview() &&
get_boolean(cscene, "use_distance_cull");
if(allow_camera_cull) {
camera_cull_margin = get_float(cscene, "camera_cull_margin");
}
if(allow_distance_cull) {
distance_cull_margin = get_float(cscene, "distance_cull_margin");
if (distance_cull_margin == 0.0f) {
allow_distance_cull = false;
}
}
}
/* initialize culling */
BlenderObjectCulling culling(scene, b_scene);
/* object loop */
BL::Scene::object_bases_iterator b_base;
@ -634,13 +669,9 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
if(!hide) {
progress.set_sync_status("Synchronizing object", b_ob.name());
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
bool use_camera_cull = allow_camera_cull && get_boolean(cobject, "use_camera_cull");
bool use_distance_cull = allow_distance_cull && get_boolean(cobject, "use_distance_cull");
if(use_camera_cull || use_distance_cull) {
/* Need to have proper projection matrix. */
scene->camera->update();
}
/* load per-object culling data */
culling.init_object(scene, b_ob);
if(b_ob.is_duplicator() && !object_render_hide_duplis(b_ob)) {
/* dupli objects */
b_ob.dupli_list_create(b_scene, dupli_settings);
@ -667,10 +698,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
ob_layer,
motion_time,
hide_tris,
use_camera_cull,
use_distance_cull,
camera_cull_margin,
distance_cull_margin,
culling,
&use_portal);
/* sync possible particle data, note particle_id
@ -699,10 +727,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
ob_layer,
motion_time,
hide_tris,
use_camera_cull,
use_distance_cull,
camera_cull_margin,
distance_cull_margin,
culling,
&use_portal);
}
}

View File

@ -35,6 +35,7 @@
CCL_NAMESPACE_BEGIN
class Background;
class BlenderObjectCulling;
class Camera;
class Film;
class Light;
@ -122,10 +123,7 @@ private:
uint layer_flag,
float motion_time,
bool hide_tris,
bool use_camera_cull,
bool use_distance_cull,
float camera_cull_margin,
float distance_cull_margin,
BlenderObjectCulling& culling,
bool *use_portal);
void sync_light(BL::Object& b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],