Cleanup: rename BKE_pose_channels_hash_{make => ensure}

Use the term `ensure` since it makes it clear the data is
not manipulated if it already exists.
This commit is contained in:
Campbell Barton 2021-04-30 15:28:13 +10:00
parent 0dde73b4fc
commit af3eda8185
6 changed files with 9 additions and 9 deletions

View File

@ -140,7 +140,7 @@ void BKE_pose_channel_free_bbone_cache(struct bPoseChannel_Runtime *runtime);
void BKE_pose_channels_free(struct bPose *pose);
void BKE_pose_channels_free_ex(struct bPose *pose, bool do_id_user);
void BKE_pose_channels_hash_make(struct bPose *pose);
void BKE_pose_channels_hash_ensure(struct bPose *pose);
void BKE_pose_channels_hash_free(struct bPose *pose);
void BKE_pose_channels_remove(struct Object *ob,

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@ -815,7 +815,7 @@ void BKE_pose_copy_data_ex(bPose **dst,
*/
if (outPose->chanbase.first != outPose->chanbase.last) {
outPose->chanhash = NULL;
BKE_pose_channels_hash_make(outPose);
BKE_pose_channels_hash_ensure(outPose);
}
outPose->iksolver = src->iksolver;
@ -945,7 +945,7 @@ bool BKE_pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan)
* Removes the hash for quick lookup of channels, must
* be done when adding/removing channels.
*/
void BKE_pose_channels_hash_make(bPose *pose)
void BKE_pose_channels_hash_ensure(bPose *pose)
{
if (!pose->chanhash) {
bPoseChannel *pchan;
@ -1774,7 +1774,7 @@ void what_does_obaction(Object *ob,
* allocation and also will make lookup slower.
*/
if (pose->chanbase.first != pose->chanbase.last) {
BKE_pose_channels_hash_make(pose);
BKE_pose_channels_hash_ensure(pose);
}
if (pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
BKE_pose_update_constraint_flags(pose);

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@ -2562,7 +2562,7 @@ void BKE_pose_rebuild(Main *bmain, Object *ob, bArmature *arm, const bool do_id_
/* and a check for garbage */
BKE_pose_channels_clear_with_null_bone(pose, do_id_user);
BKE_pose_channels_hash_make(pose);
BKE_pose_channels_hash_ensure(pose);
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
/* Find the custom B-Bone handles. */

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@ -4343,7 +4343,7 @@ void BKE_object_handle_update_ex(Depsgraph *depsgraph,
}
/* Speed optimization for animation lookups. */
if (ob->pose != NULL) {
BKE_pose_channels_hash_make(ob->pose);
BKE_pose_channels_hash_ensure(ob->pose);
if (ob->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
BKE_pose_update_constraint_flags(ob->pose);
}

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@ -169,7 +169,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object, bool is_object_visible)
}
/* Speed optimization for animation lookups. */
if (object->pose != nullptr) {
BKE_pose_channels_hash_make(object->pose);
BKE_pose_channels_hash_ensure(object->pose);
if (object->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
BKE_pose_update_constraint_flags(object->pose);
}
@ -318,7 +318,7 @@ void DepsgraphNodeBuilder::build_proxy_rig(Object *object, bool is_object_visibl
/* Armature. */
build_armature(armature);
/* speed optimization for animation lookups */
BKE_pose_channels_hash_make(object->pose);
BKE_pose_channels_hash_ensure(object->pose);
if (object->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
BKE_pose_update_constraint_flags(object->pose);
}

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@ -339,7 +339,7 @@ void postEditBoneDuplicate(struct ListBase *editbones, Object *ob)
}
BKE_pose_channels_hash_free(ob->pose);
BKE_pose_channels_hash_make(ob->pose);
BKE_pose_channels_hash_ensure(ob->pose);
GHash *name_map = BLI_ghash_str_new(__func__);