Fix building without audaspace

This commit is contained in:
Campbell Barton 2021-08-16 23:19:54 +10:00 committed by Jeroen Bakker
parent 1ff10bb6d1
commit af42086e74
Notes: blender-bot 2023-02-14 00:20:15 +01:00
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
2 changed files with 4 additions and 2 deletions

View File

@ -1312,7 +1312,8 @@ void BKE_sound_move_scene_sound(Scene *UNUSED(scene),
void *UNUSED(handle),
int UNUSED(startframe),
int UNUSED(endframe),
int UNUSED(frameskip))
int UNUSED(frameskip),
double UNUSED(audio_offset))
{
}
void BKE_sound_move_scene_sound_defaults(Scene *UNUSED(scene), Sequence *UNUSED(sequence))

View File

@ -463,7 +463,8 @@ Sequence *SEQ_add_sound_strip(Main *bmain,
Sequence *SEQ_add_sound_strip(Main *UNUSED(bmain),
Scene *UNUSED(scene),
ListBase *UNUSED(seqbase),
SeqLoadData *UNUSED(load_data))
SeqLoadData *UNUSED(load_data),
const double UNUSED(audio_offset))
{
return NULL;
}