Preview Range: Show preview range using a different color (based on ANIM_ACTIVE)
instead of using "black" curtains With most editors now showing the start/end range by default, we need a way of easily distinguishing when preview range is now enabled. By using a different color (the exact color used is something we can change/adjust later), there is a more distinct visual difference between them, making it easier to see what's happening.
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@ -167,7 +167,8 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width)
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unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f);
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immUniformThemeColorShadeAlpha(TH_ANIM_ACTIVE, -25, -30);
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//immUniformColor4f(0.8f, 0.44f, 0.1f, 0.2f); /* XXX: Fix this hardcoded color (anim_active) */
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/* only draw two separate 'curtains' if there's no overlap between them */
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if (PSFRA < PEFRA + end_frame_width) {
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@ -190,7 +191,14 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width)
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/* Draw frame range guides (for scene frame range) in background */
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// TODO: Should we still show these when preview range is enabled?
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void ANIM_draw_framerange(Scene *scene, View2D *v2d)
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{
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{
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/* Don't draw frame range when preview range is enabled.
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* Otherwise we get nasty/confusing visual conflicts
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*/
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if (PRVRANGEON) {
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return;
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}
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/* draw darkened area outside of active timeline frame range */
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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@ -2951,6 +2951,18 @@ void init_userdef_do_versions(void)
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copy_v4_v4_char(btheme->ttopbar.back, tmp);
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}
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}
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if (!USER_VERSION_ATLEAST(280, 9)) {
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/* Timeline removal */
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for (bTheme *btheme = U.themes.first; btheme; btheme = btheme->next) {
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if (btheme->tipo.anim_active[3] == 0) {
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rgba_char_args_set(btheme->tipo.anim_active, 204, 112, 26, 102);
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}
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if (btheme->tseq.anim_active[3] == 0) {
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rgba_char_args_set(btheme->tseq.anim_active, 204, 112, 26, 102);
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}
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}
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}
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/**
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* Include next version bump.
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