Cleanup: remove debug prints
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c91d39e473
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@ -200,21 +200,16 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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case ePartialUpdateCollectResult::FullUpdateNeeded:
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instance_data.mark_all_texture_slots_dirty();
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instance_data.float_buffers.clear();
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printf("full\n");
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break;
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case ePartialUpdateCollectResult::NoChangesDetected:
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printf("no changes\n,");
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break;
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case ePartialUpdateCollectResult::PartialChangesDetected:
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printf("partial changes\n");
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/* Partial update when wrap repeat is enabled is not supported. */
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if (instance_data.flags.do_tile_drawing) {
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printf("A\n");
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instance_data.float_buffers.clear();
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instance_data.mark_all_texture_slots_dirty();
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}
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else {
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printf("B\n");
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do_partial_update(changes, instance_data);
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}
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break;
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@ -256,12 +251,10 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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while (iterator.get_next_change() == ePartialUpdateIterResult::ChangeAvailable) {
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/* Quick exit when tile_buffer isn't availble. */
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if (iterator.tile_data.tile_buffer == nullptr) {
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printf("no tile buffer\n");
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continue;
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}
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ImBuf *tile_buffer = ensure_float_buffer(instance_data, iterator.tile_data.tile_buffer);
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if (tile_buffer != iterator.tile_data.tile_buffer) {
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printf("float buffer partial\n");
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do_partial_update_float_buffer(tile_buffer, iterator);
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}
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@ -272,11 +265,9 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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const TextureInfo &info = instance_data.texture_infos[i];
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/* Dirty images will receive a full update. No need to do a partial one now. */
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if (info.dirty) {
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printf("dirty skip\n");
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continue;
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}
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if (!info.visible) {
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printf("invisible skip\n");
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continue;
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}
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GPUTexture *texture = info.texture;
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@ -307,7 +298,6 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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&changed_region_in_uv_space,
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&changed_overlapping_region_in_uv_space);
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if (!region_overlap) {
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printf("region overlap skip\n");
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continue;
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}
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// convert the overlapping region to texel space and to ss_pixel space...
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@ -362,12 +352,6 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
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}
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}
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printf("update sub %d %d %d %d\n",
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gpu_texture_region_to_update.xmin,
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gpu_texture_region_to_update.ymin,
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extracted_buffer.x,
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extracted_buffer.y
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);
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GPU_texture_update_sub(texture,
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GPU_DATA_FLOAT,
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extracted_buffer.rect_float,
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