Fix edit-mesh face-dot drawing check

Since 8a6414ed46 the old logic no longer applies.
This commit is contained in:
Campbell Barton 2019-05-16 21:14:15 +10:00
parent 469f2ec17a
commit b019d8b2fe
1 changed files with 12 additions and 10 deletions

View File

@ -217,18 +217,20 @@ static void edbm_select_pick_cache_free(void)
MEM_SAFE_FREE(base_array_index_offsets);
}
static bool check_ob_drawface_dot(short select_mode, View3D *vd, char dt)
static bool check_ob_drawface_dot(short select_mode, const View3D *v3d, char dt)
{
if ((select_mode & SCE_SELECT_FACE) == 0) {
return false;
if (select_mode & SCE_SELECT_FACE) {
if (dt < OB_SOLID) {
return true;
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) {
return true;
}
if (XRAY_FLAG_ENABLED(v3d)) {
return true;
}
}
/* if its drawing textures with zbuf sel, then don't draw dots */
if (dt == OB_TEXTURE && vd->shading.type == OB_TEXTURE) {
return false;
}
return true;
return false;
}
static void edbm_select_pick_draw_bases(ViewContext *vc,