Python GPU: Update `shader.from_builtin` and `shader.code_from_builtin` description.
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@ -725,10 +725,17 @@ static PyObject *bpygpu_shader_unbind(BPyGPUShader *UNUSED(self))
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}
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PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
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".. function:: shader_from_builtin(shader_id)\n"
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".. function:: shader_from_builtin(shader_name)\n"
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"\n"
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" :param shader_id: shader identifier.\n"
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" :type shader_id: int\n"
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" :param shader_name: One of these builtin shader names: {\n"
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" '2D_UNIFORM_COLOR',\n"
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" '2D_FLAT_COLOR',\n"
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" '2D_SMOOTH_COLOR',\n"
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" '2D_IMAGE',\n"
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" '3D_UNIFORM_COLOR',\n"
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" '3D_FLAT_COLOR',\n"
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" '3D_SMOOTH_COLOR'}\n"
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" :type shader_name: str\n"
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);
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static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *arg)
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{
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@ -744,10 +751,17 @@ static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *ar
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}
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PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
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".. function:: shader_code_from_builtin(shader_id)\n"
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".. function:: shader_code_from_builtin(shader_name)\n"
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"\n"
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" :param shader_id: shader identifier.\n"
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" :type shader_id: int\n"
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" :param shader_name: One of these builtin shader names: {\n"
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" '2D_UNIFORM_COLOR',\n"
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" '2D_FLAT_COLOR',\n"
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" '2D_SMOOTH_COLOR',\n"
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" '2D_IMAGE',\n"
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" '3D_UNIFORM_COLOR',\n"
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" '3D_FLAT_COLOR',\n"
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" '3D_SMOOTH_COLOR'}\n"
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" :type shader_name: str\n"
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" :return: vertex, fragment and geometry shader codes.\n"
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" :rtype: dict\n"
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);
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