BGL: Expose OpenGL API for FrameBuffers and RenderBuffers.
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@ -1295,11 +1295,20 @@ BGL_Wrap(UniformMatrix4x3fv, void, (GLint, GLsizei, GLboolean, GLflo
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/* GL_VERSION_3_0 */
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BGL_Wrap(BindFramebuffer, void, (GLenum, GLuint))
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BGL_Wrap(BindRenderbuffer, void, (GLenum, GLuint))
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BGL_Wrap(BindVertexArray, void, (GLuint))
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BGL_Wrap(CheckFramebufferStatus, GLenum, (GLenum))
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BGL_Wrap(DeleteFramebuffers, void, (GLsizei, GLuintP))
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BGL_Wrap(DeleteRenderbuffers, void, (GLsizei, GLuintP))
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BGL_Wrap(DeleteVertexArrays, void, (GLsizei, GLuintP))
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BGL_Wrap(FramebufferRenderbuffer, void, (GLenum, GLenum, GLenum, GLuint))
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BGL_Wrap(GenFramebuffers, void, (GLsizei, GLuintP))
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BGL_Wrap(GenRenderbuffers, void, (GLsizei, GLuintP))
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BGL_Wrap(GenVertexArrays, void, (GLsizei, GLuintP))
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BGL_Wrap(GetStringi, GLstring, (GLenum, GLuint))
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BGL_Wrap(IsVertexArray, GLboolean, (GLuint))
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BGL_Wrap(RenderbufferStorage, void, (GLenum, GLenum, GLsizei, GLsizei))
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/* GL_VERSION_3_1 */
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@ -1626,11 +1635,20 @@ PyObject *BPyInit_bgl(void)
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/* GL_VERSION_3_0 */
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{
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PY_MOD_ADD_METHOD(BindFramebuffer);
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PY_MOD_ADD_METHOD(BindRenderbuffer);
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PY_MOD_ADD_METHOD(BindVertexArray);
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PY_MOD_ADD_METHOD(CheckFramebufferStatus);
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PY_MOD_ADD_METHOD(DeleteFramebuffers);
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PY_MOD_ADD_METHOD(DeleteRenderbuffers);
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PY_MOD_ADD_METHOD(DeleteVertexArrays);
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PY_MOD_ADD_METHOD(FramebufferRenderbuffer);
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PY_MOD_ADD_METHOD(GenFramebuffers);
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PY_MOD_ADD_METHOD(GenRenderbuffers);
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PY_MOD_ADD_METHOD(GenVertexArrays);
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PY_MOD_ADD_METHOD(GetStringi);
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PY_MOD_ADD_METHOD(IsVertexArray);
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PY_MOD_ADD_METHOD(RenderbufferStorage);
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}
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/* GL_VERSION_3_1 */
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