Cycles: Improve logging in object motion detection

Reporting mesh name is not really useful, since it's name does not
any relation with the original object/mesh names.
This commit is contained in:
Sergey Sharybin 2015-03-09 13:02:06 +05:00
parent 2ae0f1e70b
commit b13b900d50
1 changed files with 2 additions and 2 deletions

View File

@ -848,13 +848,13 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Object *object, float motion
if(new_attribute) {
if(i != numverts || memcmp(mP, &mesh->verts[0], sizeof(float3)*numverts) == 0) {
/* no motion, remove attributes again */
VLOG(1) << "No actual motion for mesh " << b_mesh.name();
VLOG(1) << "No actual deformation motion for object " << b_ob.name();
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
if(attr_mN)
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL);
}
else if(time_index > 0) {
VLOG(1) << "Filling motion for mesh " << b_mesh.name();
VLOG(1) << "Filling deformation motion for object " << b_ob.name();
/* motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now */
float3 *P = &mesh->verts[0];