Cleanup: remove duplicate doc-strings
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@ -275,10 +275,6 @@ uint8_t GHOST_SystemX11::getNumDisplays() const
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return uint8_t(1);
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}
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/**
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* Returns the dimensions of the main display on this system.
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* \return The dimension of the main display.
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*/
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void GHOST_SystemX11::getMainDisplayDimensions(uint32_t &width, uint32_t &height) const
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{
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if (m_display) {
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@ -289,10 +285,6 @@ void GHOST_SystemX11::getMainDisplayDimensions(uint32_t &width, uint32_t &height
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}
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}
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/**
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* Returns the dimensions of the main display on this system.
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* \return The dimension of the main display.
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*/
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void GHOST_SystemX11::getAllDisplayDimensions(uint32_t &width, uint32_t &height) const
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{
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if (m_display) {
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@ -301,22 +293,6 @@ void GHOST_SystemX11::getAllDisplayDimensions(uint32_t &width, uint32_t &height)
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}
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}
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/**
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* Create a new window.
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* The new window is added to the list of windows managed.
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* Never explicitly delete the window, use #disposeWindow() instead.
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* \param title: The name of the window
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* (displayed in the title bar of the window if the OS supports it).
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* \param left: The coordinate of the left edge of the window.
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* \param top: The coordinate of the top edge of the window.
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* \param width: The width the window.
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* \param height: The height the window.
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* \param state: The state of the window when opened.
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* \param glSettings: Misc OpenGL settings.
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* \param exclusive: Use to show the window on top and ignore others (used full-screen).
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* \param parentWindow: Parent window.
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* \return The new window (or 0 if creation failed).
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*/
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GHOST_IWindow *GHOST_SystemX11::createWindow(const char *title,
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int32_t left,
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int32_t top,
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@ -417,11 +393,7 @@ static GHOST_Context *create_glx_context(Display *display,
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return nullptr;
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}
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/**
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* Create a new off-screen context.
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* Never explicitly delete the context, use #disposeContext() instead.
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* \return The new context (or 0 if creation failed).
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*/
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GHOST_IContext *GHOST_SystemX11::createOffscreenContext(GHOST_GLSettings glSettings)
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{
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/* During development:
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@ -479,11 +451,6 @@ GHOST_IContext *GHOST_SystemX11::createOffscreenContext(GHOST_GLSettings glSetti
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return nullptr;
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}
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/**
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* Dispose of a context.
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* \param context: Pointer to the context to be disposed.
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* \return Indication of success.
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*/
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GHOST_TSuccess GHOST_SystemX11::disposeContext(GHOST_IContext *context)
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{
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delete context;
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@ -1203,10 +1203,6 @@ void GHOST_WindowWayland::setOpaque() const
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}
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#endif
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/**
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* \param type: The type of rendering context create.
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* \return Indication of success.
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*/
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GHOST_Context *GHOST_WindowWayland::newDrawingContext(GHOST_TDrawingContextType type)
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{
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GHOST_Context *context;
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@ -1112,11 +1112,6 @@ void GHOST_WindowX11::validate()
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m_invalid_window = false;
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}
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/**
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* Destructor.
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* Closes the window and disposes resources allocated.
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*/
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GHOST_WindowX11::~GHOST_WindowX11()
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{
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std::map<uint, Cursor>::iterator it = m_standard_cursors.begin();
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