Fix mouse coords for sculpt ignore background click, sample voxel detail

Both operations used screen-relative coordinates when region-relative
coordinates were expected.
This commit is contained in:
Campbell Barton 2022-06-16 15:54:42 +10:00
parent 65b1b1cd34
commit b19751bee2
2 changed files with 2 additions and 2 deletions

View File

@ -5525,7 +5525,7 @@ static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, const wmEvent
/* For tablet rotation. */
ignore_background_click = RNA_boolean_get(op->ptr, "ignore_background_click");
if (ignore_background_click && !over_mesh(C, op, event->xy[0], event->xy[1])) {
if (ignore_background_click && !over_mesh(C, op, event->mval[0], event->mval[1])) {
paint_stroke_free(C, op, op->customdata);
return OPERATOR_PASS_THROUGH;
}

View File

@ -169,7 +169,7 @@ static void sample_detail_voxel(bContext *C, ViewContext *vc, int mx, int my)
SCULPT_vertex_random_access_ensure(ss);
/* Update the active vertex. */
const float mouse[2] = {mx, my};
const float mouse[2] = {mx - vc->region->winrct.xmin, my - vc->region->winrct.ymin};
SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false, false);