Fix T54073: crash and uninitialized memory in Cycles displacement hashing.

This commit is contained in:
Brecht Van Lommel 2018-02-15 15:28:34 +01:00
parent ad37ccbc32
commit b1ee10aa1b
Notes: blender-bot 2023-02-14 07:53:51 +01:00
Referenced by issue #54073, Blender Crash - Probably node network - probably linked to new hashing code for displacement
1 changed files with 86 additions and 6 deletions

View File

@ -365,6 +365,14 @@ static bool is_array_equal(const Node *node, const Node *other, const SocketType
return *a == *b;
}
template<typename T>
static bool is_value_equal(const Node *node, const Node *other, const SocketType& socket)
{
const T *a = (const T*)(((char*)node) + socket.struct_offset);
const T *b = (const T*)(((char*)other) + socket.struct_offset);
return *a == *b;
}
bool Node::equals_value(const Node& other, const SocketType& socket) const
{
if(socket.is_array()) {
@ -384,9 +392,23 @@ bool Node::equals_value(const Node& other, const SocketType& socket) const
}
}
else {
const void *a = ((char*)this) + socket.struct_offset;
const void *b = ((char*)&other) + socket.struct_offset;
return (memcmp(a, b, socket.size()) == 0);
switch(socket.type) {
case SocketType::BOOLEAN: return is_value_equal<bool>(this, &other, socket);
case SocketType::FLOAT: return is_value_equal<float>(this, &other, socket);
case SocketType::INT: return is_value_equal<int>(this, &other, socket);
case SocketType::UINT: return is_value_equal<uint>(this, &other, socket);
case SocketType::COLOR: return is_value_equal<float3>(this, &other, socket);
case SocketType::VECTOR: return is_value_equal<float3>(this, &other, socket);
case SocketType::POINT: return is_value_equal<float3>(this, &other, socket);
case SocketType::NORMAL: return is_value_equal<float3>(this, &other, socket);
case SocketType::POINT2: return is_value_equal<float2>(this, &other, socket);
case SocketType::CLOSURE: return true;
case SocketType::STRING: return is_value_equal<ustring>(this, &other, socket);
case SocketType::ENUM: return is_value_equal<int>(this, &other, socket);
case SocketType::TRANSFORM: return is_value_equal<Transform>(this, &other, socket);
case SocketType::NODE: return is_value_equal<void*>(this, &other, socket);
default: assert(0); return true;
}
}
}
@ -406,6 +428,36 @@ bool Node::equals(const Node& other) const
/* Hash */
template<typename T>
static void value_hash(const Node *node, const SocketType& socket, MD5Hash& md5)
{
md5.append(((uint8_t*)node) + socket.struct_offset, socket.size());
}
static void float3_hash(const Node *node, const SocketType& socket, MD5Hash& md5)
{
/* Don't compare 4th element used for padding. */
md5.append(((uint8_t*)node) + socket.struct_offset, sizeof(float) * 3);
}
template<typename T>
static void array_hash(const Node *node, const SocketType& socket, MD5Hash& md5)
{
const array<T>& a = *(const array<T>*)(((char*)node) + socket.struct_offset);
for (size_t i = 0; i < a.size(); i++) {
md5.append((uint8_t*)&a[i], sizeof(T));
}
}
static void float3_array_hash(const Node *node, const SocketType& socket, MD5Hash& md5)
{
/* Don't compare 4th element used for padding. */
const array<float3>& a = *(const array<float3>*)(((char*)node) + socket.struct_offset);
for (size_t i = 0; i < a.size(); i++) {
md5.append((uint8_t*)&a[i], sizeof(float) * 3);
}
}
void Node::hash(MD5Hash& md5)
{
md5.append(type->name.string());
@ -414,11 +466,39 @@ void Node::hash(MD5Hash& md5)
md5.append(socket.name.string());
if(socket.is_array()) {
const array<bool>* a = (const array<bool>*)(((char*)this) + socket.struct_offset);
md5.append((uint8_t*)a->data(), socket.size() * a->size());
switch(socket.type) {
case SocketType::BOOLEAN_ARRAY: array_hash<bool>(this, socket, md5); break;
case SocketType::FLOAT_ARRAY: array_hash<float>(this, socket, md5); break;
case SocketType::INT_ARRAY: array_hash<int>(this, socket, md5); break;
case SocketType::COLOR_ARRAY: float3_array_hash(this, socket, md5); break;
case SocketType::VECTOR_ARRAY: float3_array_hash(this, socket, md5); break;
case SocketType::POINT_ARRAY: float3_array_hash(this, socket, md5); break;
case SocketType::NORMAL_ARRAY: float3_array_hash(this, socket, md5); break;
case SocketType::POINT2_ARRAY: array_hash<float2>(this, socket, md5); break;
case SocketType::STRING_ARRAY: array_hash<ustring>(this, socket, md5); break;
case SocketType::TRANSFORM_ARRAY: array_hash<Transform>(this, socket, md5); break;
case SocketType::NODE_ARRAY: array_hash<void*>(this, socket, md5); break;
default: assert(0); break;
}
}
else {
md5.append(((uint8_t*)this) + socket.struct_offset, socket.size());
switch(socket.type) {
case SocketType::BOOLEAN: value_hash<bool>(this, socket, md5); break;
case SocketType::FLOAT: value_hash<float>(this, socket, md5); break;
case SocketType::INT: value_hash<int>(this, socket, md5); break;
case SocketType::UINT: value_hash<uint>(this, socket, md5); break;
case SocketType::COLOR: float3_hash(this, socket, md5); break;
case SocketType::VECTOR: float3_hash(this, socket, md5); break;
case SocketType::POINT: float3_hash(this, socket, md5); break;
case SocketType::NORMAL: float3_hash(this, socket, md5); break;
case SocketType::POINT2: value_hash<float2>(this, socket, md5); break;
case SocketType::CLOSURE: break;
case SocketType::STRING: value_hash<ustring>(this, socket, md5); break;
case SocketType::ENUM: value_hash<int>(this, socket, md5); break;
case SocketType::TRANSFORM: value_hash<Transform>(this, socket, md5); break;
case SocketType::NODE: value_hash<void*>(this, socket, md5); break;
default: assert(0); break;
}
}
}
}