Merge branch 'blender-v3.4-release'

This commit is contained in:
Brecht Van Lommel 2022-11-18 16:05:10 +01:00
commit b211266226
2 changed files with 41 additions and 20 deletions

View File

@ -42,27 +42,27 @@ ccl_device_inline void film_write_data_passes(KernelGlobals kg,
ccl_global float *buffer = film_pass_pixel_render_buffer(kg, state, render_buffer);
if (!(path_flag & PATH_RAY_SINGLE_PASS_DONE)) {
if (INTEGRATOR_STATE(state, path, sample) == 0) {
if (flag & PASSMASK(DEPTH)) {
const float depth = camera_z_depth(kg, sd->P);
film_overwrite_pass_float(buffer + kernel_data.film.pass_depth, depth);
}
if (flag & PASSMASK(OBJECT_ID)) {
const float id = object_pass_id(kg, sd->object);
film_overwrite_pass_float(buffer + kernel_data.film.pass_object_id, id);
}
if (flag & PASSMASK(MATERIAL_ID)) {
const float id = shader_pass_id(kg, sd);
film_overwrite_pass_float(buffer + kernel_data.film.pass_material_id, id);
}
if (flag & PASSMASK(POSITION)) {
const float3 position = sd->P;
film_overwrite_pass_float3(buffer + kernel_data.film.pass_position, position);
}
}
if (!(sd->flag & SD_TRANSPARENT) || kernel_data.film.pass_alpha_threshold == 0.0f ||
average(surface_shader_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold) {
if (INTEGRATOR_STATE(state, path, sample) == 0) {
if (flag & PASSMASK(DEPTH)) {
const float depth = camera_z_depth(kg, sd->P);
film_write_pass_float(buffer + kernel_data.film.pass_depth, depth);
}
if (flag & PASSMASK(OBJECT_ID)) {
const float id = object_pass_id(kg, sd->object);
film_write_pass_float(buffer + kernel_data.film.pass_object_id, id);
}
if (flag & PASSMASK(MATERIAL_ID)) {
const float id = shader_pass_id(kg, sd);
film_write_pass_float(buffer + kernel_data.film.pass_material_id, id);
}
if (flag & PASSMASK(POSITION)) {
const float3 position = sd->P;
film_write_pass_float3(buffer + kernel_data.film.pass_position, position);
}
}
if (flag & PASSMASK(NORMAL)) {
const float3 normal = surface_shader_average_normal(kg, sd);
film_write_pass_float3(buffer + kernel_data.film.pass_normal, normal);

View File

@ -12,6 +12,7 @@
CCL_NAMESPACE_BEGIN
/* Get pointer to pixel in render buffer. */
ccl_device_forceinline ccl_global float *film_pass_pixel_render_buffer(
KernelGlobals kg, ConstIntegratorState state, ccl_global float *ccl_restrict render_buffer)
{
@ -21,7 +22,8 @@ ccl_device_forceinline ccl_global float *film_pass_pixel_render_buffer(
return render_buffer + render_buffer_offset;
}
/* Write to pixel. */
/* Accumulate in passes. */
ccl_device_inline void film_write_pass_float(ccl_global float *ccl_restrict buffer, float value)
{
#ifdef __ATOMIC_PASS_WRITE__
@ -74,6 +76,25 @@ ccl_device_inline void film_write_pass_float4(ccl_global float *ccl_restrict buf
#endif
}
/* Overwrite for passes that only write on sample 0. This assumes only a single thread will write
* to this pixel and no atomics are needed. */
ccl_device_inline void film_overwrite_pass_float(ccl_global float *ccl_restrict buffer,
float value)
{
*buffer = value;
}
ccl_device_inline void film_overwrite_pass_float3(ccl_global float *ccl_restrict buffer,
float3 value)
{
buffer[0] = value.x;
buffer[1] = value.y;
buffer[2] = value.z;
}
/* Read back from passes. */
ccl_device_inline float kernel_read_pass_float(ccl_global float *ccl_restrict buffer)
{
return *buffer;