3D View: overlay option to show bones

Allows drawing motion paths without the bones.
This commit is contained in:
Campbell Barton 2018-07-10 14:10:12 +02:00
parent 39b1842335
commit b23404d701
4 changed files with 10 additions and 0 deletions

View File

@ -3897,6 +3897,7 @@ class VIEW3D_PT_overlay(Panel):
#sub.prop(overlay, "show_onion_skins")
sub.prop(overlay, "show_face_orientation")
sub.prop(overlay, "show_backface_culling")
sub.prop(overlay, "show_bones", text="Bones")
if shading.type == 'MATERIAL':
sub.prop(overlay, "show_look_dev")

View File

@ -202,6 +202,9 @@ static void POSE_cache_populate(void *vedata, Object *ob)
* and similar functionalities. For now we handle only pose bones. */
if (ob->type == OB_ARMATURE) {
if (draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) {
return;
}
if (DRW_pose_mode_armature(ob, draw_ctx->obact)) {
DRWArmaturePasses passes = {
.bone_solid = psl->bone_solid,

View File

@ -386,6 +386,7 @@ enum {
V3D_OVERLAY_HIDE_TEXT = (1 << 5),
V3D_OVERLAY_HIDE_MOTION_PATHS = (1 << 6),
V3D_OVERLAY_ONION_SKINS = (1 << 7),
V3D_OVERLAY_HIDE_BONES = (1 << 8),
};
/* View3DOverlay->edit_flag */

View File

@ -2637,6 +2637,11 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Show Text", "Display overlay text");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "show_bones", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_HIDE_BONES);
RNA_def_property_ui_text(prop, "Show Bones", "Display bones");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "show_face_orientation", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_FACE_ORIENTATION);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);