3D View: overlay option to show bones
Allows drawing motion paths without the bones.
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@ -3897,6 +3897,7 @@ class VIEW3D_PT_overlay(Panel):
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#sub.prop(overlay, "show_onion_skins")
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sub.prop(overlay, "show_face_orientation")
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sub.prop(overlay, "show_backface_culling")
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sub.prop(overlay, "show_bones", text="Bones")
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if shading.type == 'MATERIAL':
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sub.prop(overlay, "show_look_dev")
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@ -202,6 +202,9 @@ static void POSE_cache_populate(void *vedata, Object *ob)
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* and similar functionalities. For now we handle only pose bones. */
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if (ob->type == OB_ARMATURE) {
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if (draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) {
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return;
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}
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if (DRW_pose_mode_armature(ob, draw_ctx->obact)) {
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DRWArmaturePasses passes = {
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.bone_solid = psl->bone_solid,
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@ -386,6 +386,7 @@ enum {
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V3D_OVERLAY_HIDE_TEXT = (1 << 5),
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V3D_OVERLAY_HIDE_MOTION_PATHS = (1 << 6),
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V3D_OVERLAY_ONION_SKINS = (1 << 7),
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V3D_OVERLAY_HIDE_BONES = (1 << 8),
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};
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/* View3DOverlay->edit_flag */
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@ -2637,6 +2637,11 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Show Text", "Display overlay text");
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "show_bones", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_negative_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_HIDE_BONES);
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RNA_def_property_ui_text(prop, "Show Bones", "Display bones");
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "show_face_orientation", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_FACE_ORIENTATION);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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