A couple of defines to disable various influences on the cloth sim for

debugging.
This commit is contained in:
Lukas Tönne 2014-09-10 16:59:22 +02:00
parent 1819cbd02c
commit b241f23b19
3 changed files with 48 additions and 22 deletions

View File

@ -1243,6 +1243,7 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
// calculate force of structural + shear springs
if ((s->type & CLOTH_SPRING_TYPE_STRUCTURAL) || (s->type & CLOTH_SPRING_TYPE_SHEAR) || (s->type & CLOTH_SPRING_TYPE_SEWING) ) {
#ifdef CLOTH_FORCE_SPRING_STRUCTURAL
if (length > L || no_compress) {
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
@ -1279,8 +1280,10 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
dfdv_damp(s->dfdv, dir, clmd->sim_parms->Cdis);
}
#endif
}
else if (s->type & CLOTH_SPRING_TYPE_GOAL) {
#ifdef CLOTH_FORCE_SPRING_GOAL
float tvect[3];
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
@ -1310,8 +1313,10 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
// HERE IS THE PROBLEM!!!!
// dfdx_spring(s->dfdx, dir, length, 0.0, k);
// dfdv_damp(s->dfdv, dir, MIN2(1.0, (clmd->sim_parms->goalfrict/100.0)));
#endif
}
else { /* calculate force of bending springs */
#ifdef CLOTH_FORCE_SPRING_BEND
if (length < L) {
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
@ -1325,6 +1330,7 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
dfdx_spring_type2(s->dfdx, dir, length, L, k, cb);
}
#endif
}
}
@ -1901,30 +1907,23 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
unsigned int i = 0;
float spring_air = clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */
float gravity[3] = {0.0f, 0.0f, 0.0f};
float tm2[3][3] = {{0}};
MFace *mfaces = cloth->mfaces;
unsigned int numverts = cloth->numverts;
LinkNode *search;
lfVector *winvec;
EffectedPoint epoint;
tm2[0][0] = tm2[1][1] = tm2[2][2] = -spring_air;
/* set dFdX jacobi matrix to zero */
init_bfmatrix(dFdX, ZERO);
init_bfmatrix(dFdV, ZERO);
#ifdef CLOTH_FORCE_GRAVITY
/* global acceleration (gravitation) */
if (clmd->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
copy_v3_v3(gravity, clmd->scene->physics_settings.gravity);
mul_fvector_S(gravity, gravity, 0.001f * clmd->sim_parms->effector_weights->global_gravity); /* scale gravity force */
}
/* set dFdX jacobi matrix to zero */
init_bfmatrix(dFdX, ZERO);
/* set dFdX jacobi matrix diagonal entries to -spring_air */
initdiag_bfmatrix(dFdV, tm2);
init_lfvector(lF, gravity, numverts);
hair_volume_forces(clmd, lF, lX, lV, numverts);
/* multiply lF with mass matrix
* force = mass * acceleration (in this case: gravity)
*/
@ -1933,8 +1932,21 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
copy_v3_v3(temp, lF[i]);
mul_fmatrix_fvector(lF[i], M[i].m, temp);
}
#else
zero_lfvector(lF, numverts);
#endif
hair_volume_forces(clmd, lF, lX, lV, numverts);
#ifdef CLOTH_FORCE_DRAG
/* set dFdX jacobi matrix diagonal entries to -spring_air */
for (i = 0; i < numverts; i++) {
dFdV[i].m[0][0] -= spring_air;
dFdV[i].m[1][1] -= spring_air;
dFdV[i].m[2][2] -= spring_air;
}
submul_lfvectorS(lF, lV, spring_air, numverts);
#endif
/* handle external forces like wind */
if (effectors) {

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@ -37,6 +37,12 @@
#define IMPLICIT_SOLVER_EIGEN
//#define IMPLICIT_SOLVER_BLENDER
#define CLOTH_FORCE_GRAVITY
#define CLOTH_FORCE_DRAG
#define CLOTH_FORCE_SPRING_STRUCTURAL
#define CLOTH_FORCE_SPRING_BEND
#define CLOTH_FORCE_SPRING_GOAL
#define IMPLICIT_PRINT_SOLVER_INPUT_OUTPUT
BLI_INLINE void implicit_print_matrix_elem(float v)

View File

@ -420,6 +420,7 @@ static void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s, con
// calculate force of structural + shear springs
if (ELEM(s->type, CLOTH_SPRING_TYPE_STRUCTURAL, CLOTH_SPRING_TYPE_SHEAR, CLOTH_SPRING_TYPE_SEWING)) {
#ifdef CLOTH_FORCE_SPRING_STRUCTURAL
if (length > L || no_compress) {
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
@ -452,8 +453,10 @@ static void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s, con
/* VERIFIED */
dfdv_damp(s->dfdv, dir, clmd->sim_parms->Cdis * structural_scale);
}
#endif
}
else if (s->type & CLOTH_SPRING_TYPE_GOAL) {
#ifdef CLOTH_FORCE_SPRING_GOAL
float target[3];
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
@ -480,9 +483,11 @@ static void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s, con
// HERE IS THE PROBLEM!!!!
// dfdx_spring(s->dfdx, dir, length, 0.0, k);
// dfdv_damp(s->dfdv, dir, MIN2(1.0, (clmd->sim_parms->goalfrict/100.0)));
#endif
}
#if 0
else { /* calculate force of bending springs */
#ifdef CLOTH_FORCE_SPRING_BEND
if (length < L) {
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
@ -496,6 +501,7 @@ static void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s, con
dfdx_spring_type2(s->dfdx, dir, length, L, k, cb);
}
#endif
}
#endif
}
@ -533,13 +539,7 @@ static void cloth_calc_force(ClothModifierData *clmd, lVector &F, lMatrix &dFdX,
dFdX.setZero();
dFdV.setZero();
/* air drag */
lMatrix_reserve_elems(dFdV, 1);
for (int i = 0; i < numverts; ++i) {
madd_v3_v3fl(lVector_v3(F, i), lVector_v3(V, i), -drag);
lMatrix_madd_m3(dFdV, I, -drag, i, i);
}
#ifdef CLOTH_FORCE_GRAVITY
/* global acceleration (gravitation) */
if (clmd->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
/* scale gravity force
@ -547,12 +547,20 @@ static void cloth_calc_force(ClothModifierData *clmd, lVector &F, lMatrix &dFdX,
*/
mul_v3_v3fl(gravity, clmd->scene->physics_settings.gravity, 0.001f * clmd->sim_parms->effector_weights->global_gravity);
}
/* initialize force with gravity */
for (int i = 0; i < numverts; ++i) {
/* gravitational mass same as inertial mass */
mul_v3_v3fl(lVector_v3(F, i), gravity, verts[i].mass);
madd_v3_v3fl(lVector_v3(F, i), gravity, verts[i].mass);
}
#endif
#ifdef CLOTH_FORCE_DRAG
/* air drag */
lMatrix_reserve_elems(dFdV, 1);
for (int i = 0; i < numverts; ++i) {
madd_v3_v3fl(lVector_v3(F, i), lVector_v3(V, i), -drag);
lMatrix_madd_m3(dFdV, I, -drag, i, i);
}
#endif
#if 0
/* Collect forces and derivatives: F, dFdX, dFdV */