Fix 3D viewport select using grease pencil engine when not needed
Other draw loops also avoid the overhead of grease pencil drawing when there are no grease pencil objects in the scene. It's a little faster to skip those shaders and buffer when not needed.
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@ -2054,7 +2054,9 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
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}
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else if (!draw_surface) {
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/* grease pencil selection */
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use_drw_engine(&draw_engine_gpencil_type);
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if (drw_gpencil_engine_needed(depsgraph, v3d)) {
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use_drw_engine(&draw_engine_gpencil_type);
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}
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drw_engines_enable_overlays();
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}
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@ -2062,7 +2064,9 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
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/* Draw surface for occlusion. */
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drw_engines_enable_basic();
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/* grease pencil selection */
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use_drw_engine(&draw_engine_gpencil_type);
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if (drw_gpencil_engine_needed(depsgraph, v3d)) {
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use_drw_engine(&draw_engine_gpencil_type);
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}
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drw_engines_enable_overlays();
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}
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