Node Editor: Skip socket drawing on low zoom
Socket drawing can be heavy with many nodes. This patch skips drawing them on scale < 0.2 when they are barely visible anyway. Differential Revision: https://developer.blender.org/D13255
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@ -1842,7 +1842,13 @@ static void node_draw_basis(const bContext *C,
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UI_draw_roundbox_4fv(&rect, false, BASIS_RAD, color_outline);
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}
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node_draw_sockets(v2d, C, ntree, node, true, false);
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float scale;
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UI_view2d_scale_get(v2d, &scale, nullptr);
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/* Skip slow socket drawing if zoom is small. */
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if (scale > 0.2f) {
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node_draw_sockets(v2d, C, ntree, node, true, false);
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}
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/* Preview. */
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bNodeInstanceHash *previews = (bNodeInstanceHash *)CTX_data_pointer_get(C, "node_previews").data;
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