Fix auto-merge loosing edge/faces selection
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@ -126,6 +126,21 @@ static void remdoubles_createface(BMesh *bm, BMFace *f, BMOpSlot *slot_targetmap
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continue;
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}
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/* low level selection, not essential but means we can keep
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* edge selection valid on auto-merge for example. */
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if ((BM_elem_flag_test(l->e, BM_ELEM_SELECT) == true) &&
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(BM_elem_flag_test(e_new, BM_ELEM_SELECT) == false))
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{
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BM_elem_flag_disable(l->e, BM_ELEM_SELECT);
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BM_elem_flag_merge_into(e_new, e_new, l->e);
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BM_elem_flag_enable(e_new, BM_ELEM_SELECT);
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/* bm->totedgesel remains valid */
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}
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else {
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BM_elem_flag_merge_into(e_new, e_new, l->e);
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}
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STACK_PUSH(edges, e_new);
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STACK_PUSH(loops, l);
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}
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@ -5942,6 +5942,10 @@ static void special_aftertrans_update__mesh(bContext *UNUSED(C), TransInfo *t)
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}
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EDBM_automerge(t->scene, t->obedit, true, hflag);
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if ((em->selectmode & SCE_SELECT_VERTEX) == 0) {
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EDBM_select_flush(em);
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}
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}
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}
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