Cleanup: use const variables

This commit is contained in:
Campbell Barton 2021-04-30 15:24:46 +10:00
parent 5806d7ef54
commit b316aaa0d2
2 changed files with 5 additions and 5 deletions

View File

@ -86,8 +86,8 @@ bool GPU_debug_group_match(const char *ref)
if (ctx == nullptr) {
return false;
}
DebugStack &stack = ctx->debug_stack;
for (StringRef &name : stack) {
const DebugStack &stack = ctx->debug_stack;
for (const StringRef &name : stack) {
if (name == ref) {
return true;
}

View File

@ -248,7 +248,7 @@ eGPUWriteMask GPU_write_mask_get()
uint GPU_stencil_mask_get()
{
GPUStateMutable &state = Context::get()->state_manager->mutable_state;
const GPUStateMutable &state = Context::get()->state_manager->mutable_state;
return state.stencil_write_mask;
}
@ -267,7 +267,7 @@ eGPUStencilTest GPU_stencil_test_get()
/* NOTE: Already premultiplied by U.pixelsize. */
float GPU_line_width_get()
{
GPUStateMutable &state = Context::get()->state_manager->mutable_state;
const GPUStateMutable &state = Context::get()->state_manager->mutable_state;
return state.line_width;
}
@ -292,7 +292,7 @@ void GPU_viewport_size_get_i(int coords[4])
bool GPU_depth_mask_get()
{
GPUState &state = Context::get()->state_manager->state;
const GPUState &state = Context::get()->state_manager->state;
return (state.write_mask & GPU_WRITE_DEPTH) != 0;
}