Compositor: Full frame Mix node

Adds full frame implementation to this node operations.
No functional changes.
2.3x faster than tiled fallback on average.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11686
This commit is contained in:
Manuel Castilla 2021-07-19 18:48:04 +02:00
parent 300fe84bf0
commit b35efa932e
2 changed files with 642 additions and 2 deletions

View File

@ -35,6 +35,7 @@ MixBaseOperation::MixBaseOperation()
this->m_inputColor2Operation = nullptr;
this->setUseValueAlphaMultiply(false);
this->setUseClamp(false);
flags.can_be_constant = true;
}
void MixBaseOperation::initExecution()
@ -97,6 +98,45 @@ void MixBaseOperation::deinitExecution()
this->m_inputColor2Operation = nullptr;
}
void MixBaseOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *input_value = inputs[0];
const MemoryBuffer *input_color1 = inputs[1];
const MemoryBuffer *input_color2 = inputs[2];
const int width = BLI_rcti_size_x(&area);
PixelCursor p;
p.out_stride = output->elem_stride;
p.value_stride = input_value->elem_stride;
p.color1_stride = input_color1->elem_stride;
p.color2_stride = input_color2->elem_stride;
for (const int y : YRange(area)) {
p.out = output->get_elem(area.xmin, y);
p.row_end = p.out + width * output->elem_stride;
p.value = input_value->get_elem(area.xmin, y);
p.color1 = input_color1->get_elem(area.xmin, y);
p.color2 = input_color2->get_elem(area.xmin, y);
update_memory_buffer_row(p);
}
}
void MixBaseOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
p.out[0] = value_m * p.color1[0] + value * p.color2[0];
p.out[1] = value_m * p.color1[1] + value * p.color2[1];
p.out[2] = value_m * p.color1[2] + value * p.color2[2];
p.out[3] = p.color1[3];
p.next();
}
}
/* ******** Mix Add Operation ******** */
void MixAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
@ -121,6 +161,23 @@ void MixAddOperation::executePixelSampled(float output[4], float x, float y, Pix
clampIfNeeded(output);
}
void MixAddOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
p.out[0] = p.color1[0] + value * p.color2[0];
p.out[1] = p.color1[1] + value * p.color2[1];
p.out[2] = p.color1[2] + value * p.color2[2];
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Blend Operation ******** */
void MixBlendOperation::executePixelSampled(float output[4],
@ -150,6 +207,24 @@ void MixBlendOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixBlendOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
float value_m = 1.0f - value;
p.out[0] = value_m * p.color1[0] + value * p.color2[0];
p.out[1] = value_m * p.color1[1] + value * p.color2[1];
p.out[2] = value_m * p.color1[2] + value * p.color2[2];
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Burn Operation ******** */
void MixColorBurnOperation::executePixelSampled(float output[4],
@ -228,6 +303,48 @@ void MixColorBurnOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixColorBurnOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
float tmp = value_m + value * p.color2[0];
if (tmp <= 0.0f) {
p.out[0] = 0.0f;
}
else {
tmp = 1.0f - (1.0f - p.color1[0]) / tmp;
p.out[0] = CLAMPIS(tmp, 0.0f, 1.0f);
}
tmp = value_m + value * p.color2[1];
if (tmp <= 0.0f) {
p.out[1] = 0.0f;
}
else {
tmp = 1.0f - (1.0f - p.color1[1]) / tmp;
p.out[1] = CLAMPIS(tmp, 0.0f, 1.0f);
}
tmp = value_m + value * p.color2[2];
if (tmp <= 0.0f) {
p.out[2] = 0.0f;
}
else {
tmp = 1.0f - (1.0f - p.color1[2]) / tmp;
p.out[2] = CLAMPIS(tmp, 0.0f, 1.0f);
}
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Color Operation ******** */
void MixColorOperation::executePixelSampled(float output[4],
@ -268,6 +385,36 @@ void MixColorOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixColorOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
float colH, colS, colV;
rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV);
if (colS != 0.0f) {
float rH, rS, rV;
float tmpr, tmpg, tmpb;
rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV);
hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb);
p.out[0] = (value_m * p.color1[0]) + (value * tmpr);
p.out[1] = (value_m * p.color1[1]) + (value * tmpg);
p.out[2] = (value_m * p.color1[2]) + (value * tmpb);
}
else {
copy_v3_v3(p.out, p.color1);
}
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Darken Operation ******** */
void MixDarkenOperation::executePixelSampled(float output[4],
@ -296,6 +443,24 @@ void MixDarkenOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixDarkenOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
float value_m = 1.0f - value;
p.out[0] = min_ff(p.color1[0], p.color2[0]) * value + p.color1[0] * value_m;
p.out[1] = min_ff(p.color1[1], p.color2[1]) * value + p.color1[1] * value_m;
p.out[2] = min_ff(p.color1[2], p.color2[2]) * value + p.color1[2] * value_m;
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Difference Operation ******** */
void MixDifferenceOperation::executePixelSampled(float output[4],
@ -324,6 +489,24 @@ void MixDifferenceOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixDifferenceOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
p.out[0] = value_m * p.color1[0] + value * fabsf(p.color1[0] - p.color2[0]);
p.out[1] = value_m * p.color1[1] + value * fabsf(p.color1[1] - p.color2[1]);
p.out[2] = value_m * p.color1[2] + value * fabsf(p.color1[2] - p.color2[2]);
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Difference Operation ******** */
void MixDivideOperation::executePixelSampled(float output[4],
@ -369,6 +552,41 @@ void MixDivideOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixDivideOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
if (p.color2[0] != 0.0f) {
p.out[0] = value_m * (p.color1[0]) + value * (p.color1[0]) / p.color2[0];
}
else {
p.out[0] = 0.0f;
}
if (p.color2[1] != 0.0f) {
p.out[1] = value_m * (p.color1[1]) + value * (p.color1[1]) / p.color2[1];
}
else {
p.out[1] = 0.0f;
}
if (p.color2[2] != 0.0f) {
p.out[2] = value_m * (p.color1[2]) + value * (p.color1[2]) / p.color2[2];
}
else {
p.out[2] = 0.0f;
}
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Dodge Operation ******** */
void MixDodgeOperation::executePixelSampled(float output[4],
@ -452,6 +670,64 @@ void MixDodgeOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixDodgeOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
float tmp;
if (p.color1[0] != 0.0f) {
tmp = 1.0f - value * p.color2[0];
if (tmp <= 0.0f) {
p.out[0] = 1.0f;
}
else {
p.out[0] = p.color1[0] / tmp;
CLAMP_MAX(p.out[0], 1.0f);
}
}
else {
p.out[0] = 0.0f;
}
if (p.color1[1] != 0.0f) {
tmp = 1.0f - value * p.color2[1];
if (tmp <= 0.0f) {
p.out[1] = 1.0f;
}
else {
p.out[1] = p.color1[1] / tmp;
CLAMP_MAX(p.out[1], 1.0f);
}
}
else {
p.out[1] = 0.0f;
}
if (p.color1[2] != 0.0f) {
tmp = 1.0f - value * p.color2[2];
if (tmp <= 0.0f) {
p.out[2] = 1.0f;
}
else {
p.out[2] = p.color1[2] / tmp;
CLAMP_MAX(p.out[2], 1.0f);
}
}
else {
p.out[2] = 0.0f;
}
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Glare Operation ******** */
void MixGlareOperation::executePixelSampled(float output[4],
@ -487,6 +763,33 @@ void MixGlareOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixGlareOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
const float value = p.value[0];
/* Linear interpolation between 3 cases:
* value=-1:output=input value=0:output=input+glare value=1:output=glare
*/
float input_weight;
float glare_weight;
if (value < 0.0f) {
input_weight = 1.0f;
glare_weight = 1.0f + value;
}
else {
input_weight = 1.0f - value;
glare_weight = 1.0f;
}
p.out[0] = input_weight * MAX2(p.color1[0], 0.0f) + glare_weight * p.color2[0];
p.out[1] = input_weight * MAX2(p.color1[1], 0.0f) + glare_weight * p.color2[1];
p.out[2] = input_weight * MAX2(p.color1[2], 0.0f) + glare_weight * p.color2[2];
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Hue Operation ******** */
void MixHueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
@ -524,6 +827,36 @@ void MixHueOperation::executePixelSampled(float output[4], float x, float y, Pix
clampIfNeeded(output);
}
void MixHueOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
float colH, colS, colV;
rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV);
if (colS != 0.0f) {
float rH, rS, rV;
float tmpr, tmpg, tmpb;
rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV);
hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb);
p.out[0] = value_m * p.color1[0] + value * tmpr;
p.out[1] = value_m * p.color1[1] + value * tmpg;
p.out[2] = value_m * p.color1[2] + value * tmpb;
}
else {
copy_v3_v3(p.out, p.color1);
}
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Lighten Operation ******** */
void MixLightenOperation::executePixelSampled(float output[4],
@ -570,6 +903,30 @@ void MixLightenOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixLightenOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
float tmp = value * p.color2[0];
p.out[0] = MAX2(tmp, p.color1[0]);
tmp = value * p.color2[1];
p.out[1] = MAX2(tmp, p.color1[1]);
tmp = value * p.color2[2];
p.out[2] = MAX2(tmp, p.color1[2]);
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Linear Light Operation ******** */
void MixLinearLightOperation::executePixelSampled(float output[4],
@ -613,6 +970,39 @@ void MixLinearLightOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixLinearLightOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
if (p.color2[0] > 0.5f) {
p.out[0] = p.color1[0] + value * (2.0f * (p.color2[0] - 0.5f));
}
else {
p.out[0] = p.color1[0] + value * (2.0f * (p.color2[0]) - 1.0f);
}
if (p.color2[1] > 0.5f) {
p.out[1] = p.color1[1] + value * (2.0f * (p.color2[1] - 0.5f));
}
else {
p.out[1] = p.color1[1] + value * (2.0f * (p.color2[1]) - 1.0f);
}
if (p.color2[2] > 0.5f) {
p.out[2] = p.color1[2] + value * (2.0f * (p.color2[2] - 0.5f));
}
else {
p.out[2] = p.color1[2] + value * (2.0f * (p.color2[2]) - 1.0f);
}
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Multiply Operation ******** */
void MixMultiplyOperation::executePixelSampled(float output[4],
@ -641,6 +1031,25 @@ void MixMultiplyOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixMultiplyOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
p.out[0] = p.color1[0] * (value_m + value * p.color2[0]);
p.out[1] = p.color1[1] * (value_m + value * p.color2[1]);
p.out[2] = p.color1[2] * (value_m + value * p.color2[2]);
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Overlay Operation ******** */
void MixOverlayOperation::executePixelSampled(float output[4],
@ -686,6 +1095,40 @@ void MixOverlayOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixOverlayOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
if (p.color1[0] < 0.5f) {
p.out[0] = p.color1[0] * (value_m + 2.0f * value * p.color2[0]);
}
else {
p.out[0] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[0])) * (1.0f - p.color1[0]);
}
if (p.color1[1] < 0.5f) {
p.out[1] = p.color1[1] * (value_m + 2.0f * value * p.color2[1]);
}
else {
p.out[1] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[1])) * (1.0f - p.color1[1]);
}
if (p.color1[2] < 0.5f) {
p.out[2] = p.color1[2] * (value_m + 2.0f * value * p.color2[2]);
}
else {
p.out[2] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[2])) * (1.0f - p.color1[2]);
}
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Saturation Operation ******** */
void MixSaturationOperation::executePixelSampled(float output[4],
@ -723,6 +1166,33 @@ void MixSaturationOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixSaturationOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
float rH, rS, rV;
rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV);
if (rS != 0.0f) {
float colH, colS, colV;
rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV);
hsv_to_rgb(rH, (value_m * rS + value * colS), rV, &p.out[0], &p.out[1], &p.out[2]);
}
else {
copy_v3_v3(p.out, p.color1);
}
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Screen Operation ******** */
void MixScreenOperation::executePixelSampled(float output[4],
@ -752,6 +1222,25 @@ void MixScreenOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixScreenOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
p.out[0] = 1.0f - (value_m + value * (1.0f - p.color2[0])) * (1.0f - p.color1[0]);
p.out[1] = 1.0f - (value_m + value * (1.0f - p.color2[1])) * (1.0f - p.color1[1]);
p.out[2] = 1.0f - (value_m + value * (1.0f - p.color2[2])) * (1.0f - p.color1[2]);
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Soft Light Operation ******** */
void MixSoftLightOperation::executePixelSampled(float output[4],
@ -793,6 +1282,34 @@ void MixSoftLightOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixSoftLightOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
const float value_m = 1.0f - value;
float scr, scg, scb;
/* First calculate non-fac based Screen mix. */
scr = 1.0f - (1.0f - p.color2[0]) * (1.0f - p.color1[0]);
scg = 1.0f - (1.0f - p.color2[1]) * (1.0f - p.color1[1]);
scb = 1.0f - (1.0f - p.color2[2]) * (1.0f - p.color1[2]);
p.out[0] = value_m * p.color1[0] +
value * ((1.0f - p.color1[0]) * p.color2[0] * p.color1[0] + p.color1[0] * scr);
p.out[1] = value_m * p.color1[1] +
value * ((1.0f - p.color1[1]) * p.color2[1] * p.color1[1] + p.color1[1] * scg);
p.out[2] = value_m * p.color1[2] +
value * ((1.0f - p.color1[2]) * p.color2[2] * p.color1[2] + p.color1[2] * scb);
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Subtract Operation ******** */
void MixSubtractOperation::executePixelSampled(float output[4],
@ -820,6 +1337,23 @@ void MixSubtractOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixSubtractOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
p.out[0] = p.color1[0] - value * p.color2[0];
p.out[1] = p.color1[1] - value * p.color2[1];
p.out[2] = p.color1[2] - value * p.color2[2];
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
/* ******** Mix Value Operation ******** */
void MixValueOperation::executePixelSampled(float output[4],
@ -851,4 +1385,25 @@ void MixValueOperation::executePixelSampled(float output[4],
clampIfNeeded(output);
}
void MixValueOperation::update_memory_buffer_row(PixelCursor &p)
{
while (p.out < p.row_end) {
float value = p.value[0];
if (this->useValueAlphaMultiply()) {
value *= p.color2[3];
}
float value_m = 1.0f - value;
float rH, rS, rV;
float colH, colS, colV;
rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV);
rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV);
hsv_to_rgb(rH, rS, (value_m * rV + value * colV), &p.out[0], &p.out[1], &p.out[2]);
p.out[3] = p.color1[3];
clampIfNeeded(p.out);
p.next();
}
}
} // namespace blender::compositor

View File

@ -18,7 +18,7 @@
#pragma once
#include "COM_NodeOperation.h"
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
@ -27,8 +27,29 @@ namespace blender::compositor {
* it assumes we are in sRGB color space.
*/
class MixBaseOperation : public NodeOperation {
class MixBaseOperation : public MultiThreadedOperation {
protected:
struct PixelCursor {
float *out;
const float *row_end;
const float *value;
const float *color1;
const float *color2;
int out_stride;
int value_stride;
int color1_stride;
int color2_stride;
void next()
{
BLI_assert(out < row_end);
out += out_stride;
value += value_stride;
color1 += color1_stride;
color2 += color2_stride;
}
};
/**
* Prefetched reference to the inputProgram
*/
@ -81,101 +102,165 @@ class MixBaseOperation : public NodeOperation {
{
this->m_useClamp = value;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) final;
protected:
virtual void update_memory_buffer_row(PixelCursor &p);
};
class MixAddOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixBlendOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixColorBurnOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixColorOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixDarkenOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixDifferenceOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixDivideOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixDodgeOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixGlareOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixHueOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixLightenOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixLinearLightOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixMultiplyOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixOverlayOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixSaturationOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixScreenOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixSoftLightOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixSubtractOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
class MixValueOperation : public MixBaseOperation {
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
protected:
void update_memory_buffer_row(PixelCursor &p) override;
};
} // namespace blender::compositor