Cleanup: mesh data header
This file had become disorganized, it wasn't clear which structs/flags were deprecated. - Add comments explaining what each struct is for. - Use doxy sections. - Remove outdated notes, unused flags. - Group custom-data. - Group deprecated structs in their own section. T
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@ -27,50 +27,67 @@
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#include "DNA_customdata_types.h"
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#include "DNA_listBase.h"
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/*tessellation face, see MLoop/MPoly for the real face data*/
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typedef struct MFace {
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unsigned int v1, v2, v3, v4;
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short mat_nr;
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/** We keep edcode, for conversion to edges draw flags in old files. */
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char edcode, flag;
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} MFace;
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/* -------------------------------------------------------------------- */
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/** \name Geometry Elements
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* \{ */
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/**
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* Mesh Vertices.
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*
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* Typically accessed from #Mesh.mvert
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*/
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typedef struct MVert {
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float co[3];
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/**
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* Cache the normal, can always be recalculated from surrounding faces.
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* See #CD_CUSTOMLOOPNORMAL for custom normals.
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*/
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short no[3];
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char flag, bweight;
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} MVert;
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/** #MVert.flag */
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enum {
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/* SELECT = (1 << 0), */
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ME_VERT_TMP_TAG = (1 << 2),
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ME_HIDE = (1 << 4),
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ME_VERT_FACEDOT = (1 << 5),
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/* ME_VERT_MERGED = (1 << 6), */
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ME_VERT_PBVH_UPDATE = (1 << 7),
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};
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/**
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* Mesh Edges.
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*
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* Typically accessed from #Mesh.medge
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*/
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typedef struct MEdge {
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/** Un-ordered vertex indices (cannot match). */
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unsigned int v1, v2;
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char crease, bweight;
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short flag;
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} MEdge;
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typedef struct MDeformWeight {
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int def_nr;
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float weight;
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} MDeformWeight;
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typedef struct MDeformVert {
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struct MDeformWeight *dw;
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int totweight;
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/** Flag only in use for weightpaint now. */
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int flag;
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} MDeformVert;
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typedef struct MVert {
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float co[3];
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short no[3];
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char flag, bweight;
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} MVert;
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/** #MEdge.flag */
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enum {
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/* SELECT = (1 << 0), */
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ME_EDGEDRAW = (1 << 1),
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ME_SEAM = (1 << 2),
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/* ME_HIDE = (1 << 4), */
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ME_EDGERENDER = (1 << 5),
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ME_LOOSEEDGE = (1 << 7),
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ME_EDGE_TMP_TAG = (1 << 8),
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ME_SHARP = (1 << 9), /* only reason this flag remains a 'short' */
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};
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/**
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* Tessellation vertex color data.
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* at the moment alpha is abused for vertex painting and not used for transparency,
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* note that red and blue are swapped.
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* Mesh Faces
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* This only stores the polygon size & flags, the vertex & edge indices are stored in the #MLoop.
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*
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* Typically accessed from #Mesh.mpoly.
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*/
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typedef struct MCol {
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unsigned char a, r, g, b;
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} MCol;
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/* new face structure, replaces MFace, which is now only used for storing tessellations.*/
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typedef struct MPoly {
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/* offset into loop array and number of loops in the face */
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/** Offset into loop array and number of loops in the face. */
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int loopstart;
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/** Keep signed since we need to subtract when getting the previous loop. */
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int totloop;
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@ -78,14 +95,62 @@ typedef struct MPoly {
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char flag, _pad;
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} MPoly;
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/* the e here is because we want to move away from relying on edge hashes.*/
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/** #MPoly.flag */
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enum {
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ME_SMOOTH = (1 << 0),
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ME_FACE_SEL = (1 << 1),
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/* ME_HIDE = (1 << 4), */
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};
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/**
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* Mesh Loops.
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* Each loop represents the corner of a polygon (#MPoly).
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*
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* Typically accessed from #Mesh.mloop.
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*/
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typedef struct MLoop {
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/** Vertex index. */
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unsigned int v;
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/** Edge index. */
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/**
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* Edge index.
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*
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* \note The e here is because we want to move away from relying on edge hashes.
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*/
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unsigned int e;
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} MLoop;
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Ordered Selection Storage
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* \{ */
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/**
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* Optionally store the order of selected elements.
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* This wont always be set since only some selection operations have an order.
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*
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* Typically accessed from #Mesh.mselect
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*/
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typedef struct MSelect {
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/** Index in the vertex, edge or polygon array. */
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int index;
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/** #ME_VSEL, #ME_ESEL, #ME_FSEL. */
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int type;
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} MSelect;
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/** #MSelect.type */
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enum {
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ME_VSEL = 0,
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ME_ESEL = 1,
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ME_FSEL = 2,
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Loop Tesselation Runtime Data
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* \{ */
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/**
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* #MLoopTri's are lightweight triangulation data,
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* for functionality that doesn't support ngons (#MPoly).
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@ -187,12 +252,84 @@ typedef struct MVertTri {
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unsigned int tri[3];
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} MVertTri;
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Custom Data (Generic)
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* \{ */
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/** Custom Data Properties */
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typedef struct MFloatProperty {
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float f;
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} MFloatProperty;
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typedef struct MIntProperty {
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int i;
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} MIntProperty;
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typedef struct MStringProperty {
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char s[255], s_len;
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} MStringProperty;
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Custom Data (Vertex)
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* \{ */
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/**
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* Vertex group index and weight for #MDeformVert.dw
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*/
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typedef struct MDeformWeight {
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/** The index for the vertex group, must *always* be unique when in an array. */
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int def_nr;
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/** Weight between 0.0 and 1.0. */
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float weight;
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} MDeformWeight;
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typedef struct MDeformVert {
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struct MDeformWeight *dw;
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int totweight;
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/** Flag is only in use as a run-time tag at the moment. */
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int flag;
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} MDeformVert;
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typedef struct MVertSkin {
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/**
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* Radii of the skin, define how big the generated frames are.
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* Currently only the first two elements are used.
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*/
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float radius[3];
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/** #eMVertSkinFlag */
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int flag;
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} MVertSkin;
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typedef enum eMVertSkinFlag {
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/** Marks a vertex as the edge-graph root, used for calculating rotations for all connected
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* edges (recursively). Also used to choose a root when generating an armature.
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*/
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MVERT_SKIN_ROOT = 1,
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/** Marks a branch vertex (vertex with more than two connected edges), so that it's neighbors
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* are directly hulled together, rather than the default of generating intermediate frames.
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*/
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MVERT_SKIN_LOOSE = 2,
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} eMVertSkinFlag;
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Custom Data (Loop)
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* \{ */
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/**
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* UV coordinate for a polygon face & flag for selection & other options.
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*/
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typedef struct MLoopUV {
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float uv[2];
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int flag;
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} MLoopUV;
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/*mloopuv->flag*/
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/** #MLoopUV.flag */
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enum {
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MLOOPUV_EDGESEL = (1 << 0),
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MLOOPUV_VERTSEL = (1 << 1),
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@ -200,17 +337,153 @@ enum {
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};
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/**
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* at the moment alpha is abused for vertex painting,
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* otherwise it should _always_ be initialized to 255
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* Mostly its not used for transparency...
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* (except for blender-internal rendering, see [#34096]).
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*
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* \note red and blue are _not_ swapped, as they are with #MCol
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* \note While alpha is currently is not in the view-port,
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* this may eventually be added back, keep this value set to 255.
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*/
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typedef struct MLoopCol {
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unsigned char r, g, b, a;
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} MLoopCol;
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/** Multi-Resolution loop data. */
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typedef struct MDisps {
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/* Strange bug in SDNA: if disps pointer comes first, it fails to see totdisp */
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int totdisp;
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int level;
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float (*disps)[3];
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/**
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* Used for hiding parts of a multires mesh.
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* Essentially the multires equivalent of #MVert.flag's ME_HIDE bit.
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*
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* \note This is a bitmap, keep in sync with type used in BLI_bitmap.h
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*/
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unsigned int *hidden;
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} MDisps;
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/** Multi-Resolution grid loop data. */
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typedef struct GridPaintMask {
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/**
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* The data array contains `grid_size * grid_size` elements.
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* Where `grid_size = (1 << (level - 1)) + 1`.
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*/
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float *data;
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/** The maximum multires level associated with this grid. */
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unsigned int level;
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char _pad[4];
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} GridPaintMask;
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Custom Data (Original Space for Poly, Face)
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* \{ */
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/**
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* Original space within a face (similar to UV coordinates),
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* however they are used to determine the original position in a face.
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*
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* Unlike UV's these are not user editable and always start out using a fixed 0-1 range.
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* Currently only used for particle placement.
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*/
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typedef struct OrigSpaceFace {
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float uv[4][2];
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} OrigSpaceFace;
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typedef struct OrigSpaceLoop {
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float uv[2];
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} OrigSpaceLoop;
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Custom Data (FreeStyle for Edge, Face)
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* \{ */
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typedef struct FreestyleEdge {
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char flag;
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char _pad[3];
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} FreestyleEdge;
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/** #FreestyleEdge.flag */
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enum {
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FREESTYLE_EDGE_MARK = 1,
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};
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typedef struct FreestyleFace {
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char flag;
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char _pad[3];
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} FreestyleFace;
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/** #FreestyleFace.flag */
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enum {
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FREESTYLE_FACE_MARK = 1,
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Utility Macros
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* \{ */
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#define ME_POLY_LOOP_PREV(mloop, mp, i) \
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(&(mloop)[(mp)->loopstart + (((i) + (mp)->totloop - 1) % (mp)->totloop)])
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#define ME_POLY_LOOP_NEXT(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + 1) % (mp)->totloop)])
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/** Number of tri's that make up this polygon once tessellated. */
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#define ME_POLY_TRI_TOT(mp) ((mp)->totloop - 2)
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/**
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* Check out-of-bounds material, note that this is nearly always prevented,
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* yet its still possible in rare cases.
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* So usage such as array lookup needs to check.
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*/
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#define ME_MAT_NR_TEST(mat_nr, totmat) \
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(CHECK_TYPE_ANY(mat_nr, short, const short), \
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CHECK_TYPE_ANY(totmat, short, const short), \
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(LIKELY(mat_nr < totmat) ? mat_nr : 0))
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Deprecated Structs
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* \{ */
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/**
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* Used in Blender pre 2.63, See #MLoop, #MPoly for face data stored in the blend file.
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* Use for reading old files and in a handful of cases which should be removed eventually.
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*/
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typedef struct MFace {
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unsigned int v1, v2, v3, v4;
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short mat_nr;
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/** We keep edcode, for conversion to edges draw flags in old files. */
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char edcode, flag;
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} MFace;
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/** #MFace.edcode */
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enum {
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ME_V1V2 = (1 << 0),
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ME_V2V3 = (1 << 1),
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ME_V3V1 = (1 << 2),
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ME_V3V4 = ME_V3V1,
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ME_V4V1 = (1 << 3),
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};
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/** Tessellation uv face data. */
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typedef struct MTFace {
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float uv[4][2];
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} MTFace;
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/**
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* Tessellation vertex color data.
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*
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* \note The red and blue are swapped for historical reasons.
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*/
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typedef struct MCol {
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unsigned char a, r, g, b;
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} MCol;
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#define MESH_MLOOPCOL_FROM_MCOL(_mloopcol, _mcol) \
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{ \
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MLoopCol *mloopcol__tmp = _mloopcol; \
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@ -233,50 +506,10 @@ typedef struct MLoopCol {
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} \
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(void)0
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typedef struct MSelect {
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int index;
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/** ME_VSEL/ME_ESEL/ME_FSEL. */
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int type;
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} MSelect;
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/*tessellation uv face data*/
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typedef struct MTFace {
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float uv[4][2];
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} MTFace;
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/*Custom Data Properties*/
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typedef struct MFloatProperty {
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float f;
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} MFloatProperty;
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typedef struct MIntProperty {
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/** Old game engine recast navigation data, while unused 2.7x files may contain this. */
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typedef struct MRecast {
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int i;
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} MIntProperty;
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typedef struct MStringProperty {
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char s[255], s_len;
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} MStringProperty;
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typedef struct OrigSpaceFace {
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float uv[4][2];
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} OrigSpaceFace;
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typedef struct OrigSpaceLoop {
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float uv[2];
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} OrigSpaceLoop;
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typedef struct MDisps {
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/* Strange bug in SDNA: if disps pointer comes first, it fails to see totdisp */
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int totdisp;
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int level;
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float (*disps)[3];
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/**
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* Used for hiding parts of a multires mesh.
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* Essentially the multires equivalent of MVert.flag's ME_HIDE bit.
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*
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* \note This is a bitmap, keep in sync with type used in BLI_bitmap.h
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*/
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unsigned int *hidden;
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} MDisps;
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} MRecast;
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/** Multires structs kept for compatibility with old files. */
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typedef struct MultiresCol {
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@ -326,131 +559,8 @@ typedef struct Multires {
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short *edge_flags;
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char *edge_creases;
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} Multires;
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/* End multi-res structs. */
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/* End Multires */
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typedef struct MRecast {
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int i;
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} MRecast;
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typedef struct GridPaintMask {
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/* The data array contains gridsize*gridsize elements */
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float *data;
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/* The maximum multires level associated with this grid */
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unsigned int level;
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char _pad[4];
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} GridPaintMask;
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typedef enum eMVertSkinFlag {
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/** Marks a vertex as the edge-graph root, used for calculating rotations for all connected
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* edges (recursively). Also used to choose a root when generating an armature.
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*/
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MVERT_SKIN_ROOT = 1,
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/** Marks a branch vertex (vertex with more than two connected edges), so that it's neighbors
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* are directly hulled together, rather than the default of generating intermediate frames.
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*/
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MVERT_SKIN_LOOSE = 2,
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} eMVertSkinFlag;
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typedef struct MVertSkin {
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/* Radii of the skin, define how big the generated frames are.
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* Currently only the first two elements are used. */
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float radius[3];
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/* eMVertSkinFlag */
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int flag;
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} MVertSkin;
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typedef struct FreestyleEdge {
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char flag;
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char _pad[3];
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} FreestyleEdge;
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/* FreestyleEdge->flag */
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enum {
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FREESTYLE_EDGE_MARK = 1,
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};
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typedef struct FreestyleFace {
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char flag;
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char _pad[3];
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} FreestyleFace;
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/* FreestyleFace->flag */
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enum {
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FREESTYLE_FACE_MARK = 1,
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};
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/* mvert->flag */
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enum {
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/* SELECT = (1 << 0), */
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ME_VERT_TMP_TAG = (1 << 2),
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ME_HIDE = (1 << 4),
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ME_VERT_FACEDOT = (1 << 5),
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/* ME_VERT_MERGED = (1 << 6), */
|
||||
ME_VERT_PBVH_UPDATE = (1 << 7),
|
||||
};
|
||||
|
||||
/* medge->flag */
|
||||
enum {
|
||||
/* SELECT = (1 << 0), */
|
||||
ME_EDGEDRAW = (1 << 1),
|
||||
ME_SEAM = (1 << 2),
|
||||
/* ME_HIDE = (1 << 4), */
|
||||
ME_EDGERENDER = (1 << 5),
|
||||
ME_LOOSEEDGE = (1 << 7),
|
||||
ME_EDGE_TMP_TAG = (1 << 8),
|
||||
ME_SHARP = (1 << 9), /* only reason this flag remains a 'short' */
|
||||
};
|
||||
|
||||
/* puno = vertexnormal (mface) */
|
||||
enum {
|
||||
ME_PROJXY = (1 << 4),
|
||||
ME_PROJXZ = (1 << 5),
|
||||
ME_PROJYZ = (1 << 6),
|
||||
};
|
||||
|
||||
/* edcode (mface) */
|
||||
enum {
|
||||
ME_V1V2 = (1 << 0),
|
||||
ME_V2V3 = (1 << 1),
|
||||
ME_V3V1 = (1 << 2),
|
||||
ME_V3V4 = ME_V3V1,
|
||||
ME_V4V1 = (1 << 3),
|
||||
};
|
||||
|
||||
/* flag (mface) */
|
||||
enum {
|
||||
ME_SMOOTH = (1 << 0),
|
||||
ME_FACE_SEL = (1 << 1),
|
||||
/* ME_HIDE = (1 << 4), */
|
||||
};
|
||||
|
||||
#define ME_POLY_LOOP_PREV(mloop, mp, i) \
|
||||
(&(mloop)[(mp)->loopstart + (((i) + (mp)->totloop - 1) % (mp)->totloop)])
|
||||
#define ME_POLY_LOOP_NEXT(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + 1) % (mp)->totloop)])
|
||||
|
||||
/* number of tri's that make up this polygon once tessellated */
|
||||
#define ME_POLY_TRI_TOT(mp) ((mp)->totloop - 2)
|
||||
|
||||
/**
|
||||
* Check out-of-bounds material, note that this is nearly always prevented,
|
||||
* yet its still possible in rare cases.
|
||||
* So usage such as array lookup needs to check.
|
||||
*/
|
||||
#define ME_MAT_NR_TEST(mat_nr, totmat) \
|
||||
(CHECK_TYPE_ANY(mat_nr, short, const short), \
|
||||
CHECK_TYPE_ANY(totmat, short, const short), \
|
||||
(LIKELY(mat_nr < totmat) ? mat_nr : 0))
|
||||
|
||||
/* mselect->type */
|
||||
enum {
|
||||
ME_VSEL = 0,
|
||||
ME_ESEL = 1,
|
||||
ME_FSEL = 2,
|
||||
};
|
||||
/** \} */
|
||||
|
||||
#endif /* __DNA_MESHDATA_TYPES_H__ */
|
||||
|
|
Loading…
Reference in New Issue