Cleanup: mesh data header

This file had become disorganized, it wasn't clear which structs/flags
were deprecated.

- Add comments explaining what each struct is for.
- Use doxy sections.
- Remove outdated notes, unused flags.
- Group custom-data.
- Group deprecated structs in their own section.

T
This commit is contained in:
Campbell Barton 2020-01-08 16:16:02 +11:00
parent a32ee63660
commit b42b837b7e
1 changed files with 320 additions and 210 deletions

View File

@ -27,50 +27,67 @@
#include "DNA_customdata_types.h"
#include "DNA_listBase.h"
/*tessellation face, see MLoop/MPoly for the real face data*/
typedef struct MFace {
unsigned int v1, v2, v3, v4;
short mat_nr;
/** We keep edcode, for conversion to edges draw flags in old files. */
char edcode, flag;
} MFace;
/* -------------------------------------------------------------------- */
/** \name Geometry Elements
* \{ */
/**
* Mesh Vertices.
*
* Typically accessed from #Mesh.mvert
*/
typedef struct MVert {
float co[3];
/**
* Cache the normal, can always be recalculated from surrounding faces.
* See #CD_CUSTOMLOOPNORMAL for custom normals.
*/
short no[3];
char flag, bweight;
} MVert;
/** #MVert.flag */
enum {
/* SELECT = (1 << 0), */
ME_VERT_TMP_TAG = (1 << 2),
ME_HIDE = (1 << 4),
ME_VERT_FACEDOT = (1 << 5),
/* ME_VERT_MERGED = (1 << 6), */
ME_VERT_PBVH_UPDATE = (1 << 7),
};
/**
* Mesh Edges.
*
* Typically accessed from #Mesh.medge
*/
typedef struct MEdge {
/** Un-ordered vertex indices (cannot match). */
unsigned int v1, v2;
char crease, bweight;
short flag;
} MEdge;
typedef struct MDeformWeight {
int def_nr;
float weight;
} MDeformWeight;
typedef struct MDeformVert {
struct MDeformWeight *dw;
int totweight;
/** Flag only in use for weightpaint now. */
int flag;
} MDeformVert;
typedef struct MVert {
float co[3];
short no[3];
char flag, bweight;
} MVert;
/** #MEdge.flag */
enum {
/* SELECT = (1 << 0), */
ME_EDGEDRAW = (1 << 1),
ME_SEAM = (1 << 2),
/* ME_HIDE = (1 << 4), */
ME_EDGERENDER = (1 << 5),
ME_LOOSEEDGE = (1 << 7),
ME_EDGE_TMP_TAG = (1 << 8),
ME_SHARP = (1 << 9), /* only reason this flag remains a 'short' */
};
/**
* Tessellation vertex color data.
* at the moment alpha is abused for vertex painting and not used for transparency,
* note that red and blue are swapped.
* Mesh Faces
* This only stores the polygon size & flags, the vertex & edge indices are stored in the #MLoop.
*
* Typically accessed from #Mesh.mpoly.
*/
typedef struct MCol {
unsigned char a, r, g, b;
} MCol;
/* new face structure, replaces MFace, which is now only used for storing tessellations.*/
typedef struct MPoly {
/* offset into loop array and number of loops in the face */
/** Offset into loop array and number of loops in the face. */
int loopstart;
/** Keep signed since we need to subtract when getting the previous loop. */
int totloop;
@ -78,14 +95,62 @@ typedef struct MPoly {
char flag, _pad;
} MPoly;
/* the e here is because we want to move away from relying on edge hashes.*/
/** #MPoly.flag */
enum {
ME_SMOOTH = (1 << 0),
ME_FACE_SEL = (1 << 1),
/* ME_HIDE = (1 << 4), */
};
/**
* Mesh Loops.
* Each loop represents the corner of a polygon (#MPoly).
*
* Typically accessed from #Mesh.mloop.
*/
typedef struct MLoop {
/** Vertex index. */
unsigned int v;
/** Edge index. */
/**
* Edge index.
*
* \note The e here is because we want to move away from relying on edge hashes.
*/
unsigned int e;
} MLoop;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Ordered Selection Storage
* \{ */
/**
* Optionally store the order of selected elements.
* This wont always be set since only some selection operations have an order.
*
* Typically accessed from #Mesh.mselect
*/
typedef struct MSelect {
/** Index in the vertex, edge or polygon array. */
int index;
/** #ME_VSEL, #ME_ESEL, #ME_FSEL. */
int type;
} MSelect;
/** #MSelect.type */
enum {
ME_VSEL = 0,
ME_ESEL = 1,
ME_FSEL = 2,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Loop Tesselation Runtime Data
* \{ */
/**
* #MLoopTri's are lightweight triangulation data,
* for functionality that doesn't support ngons (#MPoly).
@ -187,12 +252,84 @@ typedef struct MVertTri {
unsigned int tri[3];
} MVertTri;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data (Generic)
* \{ */
/** Custom Data Properties */
typedef struct MFloatProperty {
float f;
} MFloatProperty;
typedef struct MIntProperty {
int i;
} MIntProperty;
typedef struct MStringProperty {
char s[255], s_len;
} MStringProperty;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data (Vertex)
* \{ */
/**
* Vertex group index and weight for #MDeformVert.dw
*/
typedef struct MDeformWeight {
/** The index for the vertex group, must *always* be unique when in an array. */
int def_nr;
/** Weight between 0.0 and 1.0. */
float weight;
} MDeformWeight;
typedef struct MDeformVert {
struct MDeformWeight *dw;
int totweight;
/** Flag is only in use as a run-time tag at the moment. */
int flag;
} MDeformVert;
typedef struct MVertSkin {
/**
* Radii of the skin, define how big the generated frames are.
* Currently only the first two elements are used.
*/
float radius[3];
/** #eMVertSkinFlag */
int flag;
} MVertSkin;
typedef enum eMVertSkinFlag {
/** Marks a vertex as the edge-graph root, used for calculating rotations for all connected
* edges (recursively). Also used to choose a root when generating an armature.
*/
MVERT_SKIN_ROOT = 1,
/** Marks a branch vertex (vertex with more than two connected edges), so that it's neighbors
* are directly hulled together, rather than the default of generating intermediate frames.
*/
MVERT_SKIN_LOOSE = 2,
} eMVertSkinFlag;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data (Loop)
* \{ */
/**
* UV coordinate for a polygon face & flag for selection & other options.
*/
typedef struct MLoopUV {
float uv[2];
int flag;
} MLoopUV;
/*mloopuv->flag*/
/** #MLoopUV.flag */
enum {
MLOOPUV_EDGESEL = (1 << 0),
MLOOPUV_VERTSEL = (1 << 1),
@ -200,17 +337,153 @@ enum {
};
/**
* at the moment alpha is abused for vertex painting,
* otherwise it should _always_ be initialized to 255
* Mostly its not used for transparency...
* (except for blender-internal rendering, see [#34096]).
*
* \note red and blue are _not_ swapped, as they are with #MCol
* \note While alpha is currently is not in the view-port,
* this may eventually be added back, keep this value set to 255.
*/
typedef struct MLoopCol {
unsigned char r, g, b, a;
} MLoopCol;
/** Multi-Resolution loop data. */
typedef struct MDisps {
/* Strange bug in SDNA: if disps pointer comes first, it fails to see totdisp */
int totdisp;
int level;
float (*disps)[3];
/**
* Used for hiding parts of a multires mesh.
* Essentially the multires equivalent of #MVert.flag's ME_HIDE bit.
*
* \note This is a bitmap, keep in sync with type used in BLI_bitmap.h
*/
unsigned int *hidden;
} MDisps;
/** Multi-Resolution grid loop data. */
typedef struct GridPaintMask {
/**
* The data array contains `grid_size * grid_size` elements.
* Where `grid_size = (1 << (level - 1)) + 1`.
*/
float *data;
/** The maximum multires level associated with this grid. */
unsigned int level;
char _pad[4];
} GridPaintMask;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data (Original Space for Poly, Face)
* \{ */
/**
* Original space within a face (similar to UV coordinates),
* however they are used to determine the original position in a face.
*
* Unlike UV's these are not user editable and always start out using a fixed 0-1 range.
* Currently only used for particle placement.
*/
typedef struct OrigSpaceFace {
float uv[4][2];
} OrigSpaceFace;
typedef struct OrigSpaceLoop {
float uv[2];
} OrigSpaceLoop;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data (FreeStyle for Edge, Face)
* \{ */
typedef struct FreestyleEdge {
char flag;
char _pad[3];
} FreestyleEdge;
/** #FreestyleEdge.flag */
enum {
FREESTYLE_EDGE_MARK = 1,
};
typedef struct FreestyleFace {
char flag;
char _pad[3];
} FreestyleFace;
/** #FreestyleFace.flag */
enum {
FREESTYLE_FACE_MARK = 1,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Utility Macros
* \{ */
#define ME_POLY_LOOP_PREV(mloop, mp, i) \
(&(mloop)[(mp)->loopstart + (((i) + (mp)->totloop - 1) % (mp)->totloop)])
#define ME_POLY_LOOP_NEXT(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + 1) % (mp)->totloop)])
/** Number of tri's that make up this polygon once tessellated. */
#define ME_POLY_TRI_TOT(mp) ((mp)->totloop - 2)
/**
* Check out-of-bounds material, note that this is nearly always prevented,
* yet its still possible in rare cases.
* So usage such as array lookup needs to check.
*/
#define ME_MAT_NR_TEST(mat_nr, totmat) \
(CHECK_TYPE_ANY(mat_nr, short, const short), \
CHECK_TYPE_ANY(totmat, short, const short), \
(LIKELY(mat_nr < totmat) ? mat_nr : 0))
/** \} */
/* -------------------------------------------------------------------- */
/** \name Deprecated Structs
* \{ */
/**
* Used in Blender pre 2.63, See #MLoop, #MPoly for face data stored in the blend file.
* Use for reading old files and in a handful of cases which should be removed eventually.
*/
typedef struct MFace {
unsigned int v1, v2, v3, v4;
short mat_nr;
/** We keep edcode, for conversion to edges draw flags in old files. */
char edcode, flag;
} MFace;
/** #MFace.edcode */
enum {
ME_V1V2 = (1 << 0),
ME_V2V3 = (1 << 1),
ME_V3V1 = (1 << 2),
ME_V3V4 = ME_V3V1,
ME_V4V1 = (1 << 3),
};
/** Tessellation uv face data. */
typedef struct MTFace {
float uv[4][2];
} MTFace;
/**
* Tessellation vertex color data.
*
* \note The red and blue are swapped for historical reasons.
*/
typedef struct MCol {
unsigned char a, r, g, b;
} MCol;
#define MESH_MLOOPCOL_FROM_MCOL(_mloopcol, _mcol) \
{ \
MLoopCol *mloopcol__tmp = _mloopcol; \
@ -233,50 +506,10 @@ typedef struct MLoopCol {
} \
(void)0
typedef struct MSelect {
int index;
/** ME_VSEL/ME_ESEL/ME_FSEL. */
int type;
} MSelect;
/*tessellation uv face data*/
typedef struct MTFace {
float uv[4][2];
} MTFace;
/*Custom Data Properties*/
typedef struct MFloatProperty {
float f;
} MFloatProperty;
typedef struct MIntProperty {
/** Old game engine recast navigation data, while unused 2.7x files may contain this. */
typedef struct MRecast {
int i;
} MIntProperty;
typedef struct MStringProperty {
char s[255], s_len;
} MStringProperty;
typedef struct OrigSpaceFace {
float uv[4][2];
} OrigSpaceFace;
typedef struct OrigSpaceLoop {
float uv[2];
} OrigSpaceLoop;
typedef struct MDisps {
/* Strange bug in SDNA: if disps pointer comes first, it fails to see totdisp */
int totdisp;
int level;
float (*disps)[3];
/**
* Used for hiding parts of a multires mesh.
* Essentially the multires equivalent of MVert.flag's ME_HIDE bit.
*
* \note This is a bitmap, keep in sync with type used in BLI_bitmap.h
*/
unsigned int *hidden;
} MDisps;
} MRecast;
/** Multires structs kept for compatibility with old files. */
typedef struct MultiresCol {
@ -326,131 +559,8 @@ typedef struct Multires {
short *edge_flags;
char *edge_creases;
} Multires;
/* End multi-res structs. */
/* End Multires */
typedef struct MRecast {
int i;
} MRecast;
typedef struct GridPaintMask {
/* The data array contains gridsize*gridsize elements */
float *data;
/* The maximum multires level associated with this grid */
unsigned int level;
char _pad[4];
} GridPaintMask;
typedef enum eMVertSkinFlag {
/** Marks a vertex as the edge-graph root, used for calculating rotations for all connected
* edges (recursively). Also used to choose a root when generating an armature.
*/
MVERT_SKIN_ROOT = 1,
/** Marks a branch vertex (vertex with more than two connected edges), so that it's neighbors
* are directly hulled together, rather than the default of generating intermediate frames.
*/
MVERT_SKIN_LOOSE = 2,
} eMVertSkinFlag;
typedef struct MVertSkin {
/* Radii of the skin, define how big the generated frames are.
* Currently only the first two elements are used. */
float radius[3];
/* eMVertSkinFlag */
int flag;
} MVertSkin;
typedef struct FreestyleEdge {
char flag;
char _pad[3];
} FreestyleEdge;
/* FreestyleEdge->flag */
enum {
FREESTYLE_EDGE_MARK = 1,
};
typedef struct FreestyleFace {
char flag;
char _pad[3];
} FreestyleFace;
/* FreestyleFace->flag */
enum {
FREESTYLE_FACE_MARK = 1,
};
/* mvert->flag */
enum {
/* SELECT = (1 << 0), */
ME_VERT_TMP_TAG = (1 << 2),
ME_HIDE = (1 << 4),
ME_VERT_FACEDOT = (1 << 5),
/* ME_VERT_MERGED = (1 << 6), */
ME_VERT_PBVH_UPDATE = (1 << 7),
};
/* medge->flag */
enum {
/* SELECT = (1 << 0), */
ME_EDGEDRAW = (1 << 1),
ME_SEAM = (1 << 2),
/* ME_HIDE = (1 << 4), */
ME_EDGERENDER = (1 << 5),
ME_LOOSEEDGE = (1 << 7),
ME_EDGE_TMP_TAG = (1 << 8),
ME_SHARP = (1 << 9), /* only reason this flag remains a 'short' */
};
/* puno = vertexnormal (mface) */
enum {
ME_PROJXY = (1 << 4),
ME_PROJXZ = (1 << 5),
ME_PROJYZ = (1 << 6),
};
/* edcode (mface) */
enum {
ME_V1V2 = (1 << 0),
ME_V2V3 = (1 << 1),
ME_V3V1 = (1 << 2),
ME_V3V4 = ME_V3V1,
ME_V4V1 = (1 << 3),
};
/* flag (mface) */
enum {
ME_SMOOTH = (1 << 0),
ME_FACE_SEL = (1 << 1),
/* ME_HIDE = (1 << 4), */
};
#define ME_POLY_LOOP_PREV(mloop, mp, i) \
(&(mloop)[(mp)->loopstart + (((i) + (mp)->totloop - 1) % (mp)->totloop)])
#define ME_POLY_LOOP_NEXT(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + 1) % (mp)->totloop)])
/* number of tri's that make up this polygon once tessellated */
#define ME_POLY_TRI_TOT(mp) ((mp)->totloop - 2)
/**
* Check out-of-bounds material, note that this is nearly always prevented,
* yet its still possible in rare cases.
* So usage such as array lookup needs to check.
*/
#define ME_MAT_NR_TEST(mat_nr, totmat) \
(CHECK_TYPE_ANY(mat_nr, short, const short), \
CHECK_TYPE_ANY(totmat, short, const short), \
(LIKELY(mat_nr < totmat) ? mat_nr : 0))
/* mselect->type */
enum {
ME_VSEL = 0,
ME_ESEL = 1,
ME_FSEL = 2,
};
/** \} */
#endif /* __DNA_MESHDATA_TYPES_H__ */