Cleanup: use early return in view3d iterator callbacks

This commit is contained in:
Campbell Barton 2021-06-21 12:49:16 +10:00
parent 5df6b4004c
commit b45cee1aaf
1 changed files with 74 additions and 69 deletions

View File

@ -150,17 +150,17 @@ static void mesh_foreachScreenVert__mapFunc(void *userData,
{
foreachScreenVert_userData *data = userData;
BMVert *eve = BM_vert_at_index(data->vc.em->bm, index);
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
V3D_PROJ_RET_OK) {
return;
}
data->func(data->userData, eve, screen_co, index);
if (UNLIKELY(BM_elem_flag_test(eve, BM_ELEM_HIDDEN))) {
return;
}
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, co, screen_co, data->clip_flag) !=
V3D_PROJ_RET_OK) {
return;
}
data->func(data->userData, eve, screen_co, index);
}
void mesh_foreachScreenVert(
@ -198,29 +198,30 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData,
{
foreachScreenEdge_userData *data = userData;
BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
float screen_co_a[2];
float screen_co_b[2];
eV3DProjTest clip_flag_nowin = data->clip_flag & ~V3D_PROJ_TEST_CLIP_WIN;
if (ED_view3d_project_float_object(data->vc.region, v0co, screen_co_a, clip_flag_nowin) !=
V3D_PROJ_RET_OK) {
return;
}
if (ED_view3d_project_float_object(data->vc.region, v1co, screen_co_b, clip_flag_nowin) !=
V3D_PROJ_RET_OK) {
return;
}
if (data->clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
if (!BLI_rctf_isect_segment(&data->win_rect, screen_co_a, screen_co_b)) {
return;
}
}
data->func(data->userData, eed, screen_co_a, screen_co_b, index);
if (UNLIKELY(BM_elem_flag_test(eed, BM_ELEM_HIDDEN))) {
return;
}
float screen_co_a[2];
float screen_co_b[2];
eV3DProjTest clip_flag_nowin = data->clip_flag & ~V3D_PROJ_TEST_CLIP_WIN;
if (ED_view3d_project_float_object(data->vc.region, v0co, screen_co_a, clip_flag_nowin) !=
V3D_PROJ_RET_OK) {
return;
}
if (ED_view3d_project_float_object(data->vc.region, v1co, screen_co_b, clip_flag_nowin) !=
V3D_PROJ_RET_OK) {
return;
}
if (data->clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
if (!BLI_rctf_isect_segment(&data->win_rect, screen_co_a, screen_co_b)) {
return;
}
}
data->func(data->userData, eed, screen_co_a, screen_co_b, index);
}
void mesh_foreachScreenEdge(ViewContext *vc,
@ -271,41 +272,42 @@ static void mesh_foreachScreenEdge_clip_bb_segment__mapFunc(void *userData,
{
foreachScreenEdge_userData *data = userData;
BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
if (UNLIKELY(BM_elem_flag_test(eed, BM_ELEM_HIDDEN))) {
return;
}
BLI_assert(data->clip_flag & V3D_PROJ_TEST_CLIP_BB);
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
float v0co_clip[3];
float v1co_clip[3];
float v0co_clip[3];
float v1co_clip[3];
if (!clip_segment_v3_plane_n(v0co, v1co, data->vc.rv3d->clip_local, 4, v0co_clip, v1co_clip)) {
return;
}
float screen_co_a[2];
float screen_co_b[2];
/* Clipping already handled, no need to check in projection. */
eV3DProjTest clip_flag_nowin = data->clip_flag &
~(V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_BB);
if (ED_view3d_project_float_object(data->vc.region, v0co_clip, screen_co_a, clip_flag_nowin) !=
V3D_PROJ_RET_OK) {
return;
}
if (ED_view3d_project_float_object(data->vc.region, v1co_clip, screen_co_b, clip_flag_nowin) !=
V3D_PROJ_RET_OK) {
return;
}
if (data->clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
if (!BLI_rctf_isect_segment(&data->win_rect, screen_co_a, screen_co_b)) {
return;
}
}
data->func(data->userData, eed, screen_co_a, screen_co_b, index);
if (!clip_segment_v3_plane_n(v0co, v1co, data->vc.rv3d->clip_local, 4, v0co_clip, v1co_clip)) {
return;
}
float screen_co_a[2];
float screen_co_b[2];
/* Clipping already handled, no need to check in projection. */
eV3DProjTest clip_flag_nowin = data->clip_flag &
~(V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_BB);
if (ED_view3d_project_float_object(data->vc.region, v0co_clip, screen_co_a, clip_flag_nowin) !=
V3D_PROJ_RET_OK) {
return;
}
if (ED_view3d_project_float_object(data->vc.region, v1co_clip, screen_co_b, clip_flag_nowin) !=
V3D_PROJ_RET_OK) {
return;
}
if (data->clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
if (!BLI_rctf_isect_segment(&data->win_rect, screen_co_a, screen_co_b)) {
return;
}
}
data->func(data->userData, eed, screen_co_a, screen_co_b, index);
}
/**
@ -359,14 +361,17 @@ static void mesh_foreachScreenFace__mapFunc(void *userData,
{
foreachScreenFace_userData *data = userData;
BMFace *efa = BM_face_at_index(data->vc.em->bm, index);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, cent, screen_co, data->clip_flag) ==
V3D_PROJ_RET_OK) {
data->func(data->userData, efa, screen_co, index);
}
if (UNLIKELY(BM_elem_flag_test(efa, BM_ELEM_HIDDEN))) {
return;
}
float screen_co[2];
if (ED_view3d_project_float_object(data->vc.region, cent, screen_co, data->clip_flag) !=
V3D_PROJ_RET_OK) {
return;
}
data->func(data->userData, efa, screen_co, index);
}
void mesh_foreachScreenFace(