Cleanup: style
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20261a7581
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b48156d012
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@ -1168,7 +1168,7 @@ void armature_deform_verts(
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*
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* TODO(sergey): Make this code robust somehow when there are dependency
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* cycles involved. */
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ObjectBBoneDeform * bbone_deform =
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ObjectBBoneDeform *bbone_deform =
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BKE_armature_cached_bbone_deformation_get(armOb);
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if (bbone_deform == NULL || bbone_deform->pdef_info_array == NULL) {
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fprintf(stderr,
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@ -1187,7 +1187,8 @@ static void studiolight_irradiance_preview(uint *icon_buffer, StudioLight *sl)
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void BKE_studiolight_init(void)
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{
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/* Add default studio light */
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StudioLight * sl = studiolight_create(STUDIOLIGHT_INTERNAL | STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED | STUDIOLIGHT_TYPE_STUDIO);
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StudioLight *sl = studiolight_create(
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STUDIOLIGHT_INTERNAL | STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED | STUDIOLIGHT_TYPE_STUDIO);
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BLI_strncpy(sl->name, "Default", FILE_MAXFILE);
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copy_v4_fl4(sl->light_ambient, 0.025000, 0.025000, 0.025000, 1.000000);
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@ -69,7 +69,7 @@ void BCAnimationCurve::init_pointer_rna(Object *ob)
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switch (this->curve_key.get_animation_type()) {
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case BC_ANIMATION_TYPE_BONE:
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{
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bArmature * arm = (bArmature *)ob->data;
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bArmature *arm = (bArmature *)ob->data;
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RNA_id_pointer_create(&arm->id, &id_ptr);
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}
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break;
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@ -86,13 +86,13 @@ void BCAnimationCurve::init_pointer_rna(Object *ob)
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break;
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case BC_ANIMATION_TYPE_CAMERA:
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{
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Camera * camera = (Camera *)ob->data;
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Camera *camera = (Camera *)ob->data;
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RNA_id_pointer_create(&camera->id, &id_ptr);
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}
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break;
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case BC_ANIMATION_TYPE_LIGHT:
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{
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Lamp * lamp = (Lamp *)ob->data;
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Lamp *lamp = (Lamp *)ob->data;
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RNA_id_pointer_create(&lamp->id, &id_ptr);
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}
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break;
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@ -188,7 +188,7 @@ const std::string BCAnimationCurve::get_animation_name(Object *ob) const
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case BC_ANIMATION_TYPE_MATERIAL:
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{
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Material * ma = give_current_material(ob, this->curve_key.get_subindex() + 1);
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Material *ma = give_current_material(ob, this->curve_key.get_subindex() + 1);
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name = id_name(ob) + "-" + id_name(ma) + "-material";
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}
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break;
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@ -150,7 +150,7 @@ public:
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}
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BCSample &add(Object *ob, int frame_index);
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BCSampleFrame * get_frame(int frame_index); // returns NULL if frame does not exist
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BCSampleFrame *get_frame(int frame_index); // returns NULL if frame does not exist
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const int get_frames(std::vector<int> &frames) const;
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const int get_frames(Object *ob, BCFrames &frames) const;
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@ -1314,7 +1314,7 @@ static bNodeSocket *bc_group_add_output_socket(bNodeTree *ntree, bNode *from_nod
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void bc_make_group(bContext *C, bNodeTree *ntree, std::map<std::string, bNode *> nmap)
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{
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bNode * gnode = node_group_make_from_selected(C, ntree, "ShaderNodeGroup", "ShaderNodeTree");
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bNode *gnode = node_group_make_from_selected(C, ntree, "ShaderNodeGroup", "ShaderNodeTree");
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bNodeTree *gtree = (bNodeTree *)gnode->id;
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bc_group_add_input_socket(gtree, nmap["main"], 0, "Diffuse");
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@ -162,7 +162,7 @@ static void bm_mesh_minmax(BMesh *bm, float r_min[3], float r_max[3])
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{
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INIT_MINMAX(r_min, r_max);
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BMIter iter;
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BMVert * v;
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BMVert *v;
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BM_ITER_MESH(v, &iter, bm, BM_VERTS_OF_MESH) {
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minmax_v3v3_v3(r_min, r_max, v->co);
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