Cleanup: Doxygen: fix markup warnings for links
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blender-bot
2023-06-12 00:52:52 +02:00
Referenced by issue #76536, Motion Tracking - Mask Mode - Box select does not work
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@ -33,7 +33,7 @@ class ProjectiveReconstruction;
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Initialize the \link EuclideanReconstruction reconstruction \endlink using
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two frames.
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\a markers should contain all \l Marker markers \endlink belonging to
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\a markers should contain all \link Marker markers \endlink belonging to
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tracks visible in both frames. The pose estimation of the camera for
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these frames will be inserted into \a *reconstruction.
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@ -54,7 +54,7 @@ bool EuclideanReconstructTwoFrames(const vector<Marker> &markers,
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Initialize the \link ProjectiveReconstruction reconstruction \endlink using
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two frames.
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\a markers should contain all \l Marker markers \endlink belonging to
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\a markers should contain all \link Marker markers \endlink belonging to
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tracks visible in both frames. An estimate of the projection matrices for
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the two frames will get added to the reconstruction.
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@ -35,10 +35,10 @@ namespace libmv {
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the frames for which there is a marker for that track must have a
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corresponding reconstructed camera in \a *reconstruction.
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\a markers should contain all \l Marker markers \endlink belonging to
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\a markers should contain all \link Marker markers \endlink belonging to
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tracks visible in all frames.
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\a reconstruction should contain the cameras for all frames.
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The new \l Point points \endlink will be inserted in \a reconstruction.
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The new \link Point points \endlink will be inserted in \a reconstruction.
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\note This assumes a calibrated reconstruction, e.g. the markers are
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already corrected for camera intrinsics and radial distortion.
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@ -57,10 +57,10 @@ bool EuclideanIntersect(const vector<Marker> &markers,
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track. Each of the frames for which there is a marker for that track must
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have a corresponding reconstructed camera in \a *reconstruction.
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\a markers should contain all \l Marker markers \endlink belonging to
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\a markers should contain all \link Marker markers \endlink belonging to
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tracks visible in all frames.
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\a reconstruction should contain the cameras for all frames.
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The new \l Point points \endlink will be inserted in \a reconstruction.
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The new \link Point points \endlink will be inserted in \a reconstruction.
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\note This assumes that radial distortion is already corrected for, but
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does not assume that e.g. focal length and principal point are
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@ -29,7 +29,7 @@ namespace libmv {
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/*!
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A EuclideanCamera is the location and rotation of the camera viewing \a image.
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\a image identify which image from \l Tracks this camera represents.
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\a image identify which image from \link Tracks this camera represents.
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\a R is a 3x3 matrix representing the rotation of the camera.
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\a t is a translation vector representing its positions.
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@ -47,7 +47,7 @@ struct EuclideanCamera {
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/*!
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A Point is the 3D location of a track.
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\a track identify which track from \l Tracks this point corresponds to.
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\a track identify which track from \link Tracks this point corresponds to.
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\a X represents the 3D position of the track.
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\sa Reconstruction
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@ -89,7 +89,7 @@ class EuclideanReconstruction {
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\a image is the key used to retrieve the cameras with the other methods
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in this class.
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\note You should use the same \a image identifier as in \l Tracks.
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\note You should use the same \a image identifier as in \link Tracks.
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*/
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void InsertCamera(int image, const Mat3 &R, const Vec3 &t);
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@ -101,7 +101,7 @@ class EuclideanReconstruction {
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\a track is the key used to retrieve the points with the
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other methods in this class.
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\note You should use the same \a track identifier as in \l Tracks.
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\note You should use the same \a track identifier as in \link Tracks.
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*/
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void InsertPoint(int track, const Vec3 &X);
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@ -127,7 +127,7 @@ class EuclideanReconstruction {
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/*!
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A ProjectiveCamera is the projection matrix for the camera of \a image.
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\a image identify which image from \l Tracks this camera represents.
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\a image identify which image from \link Tracks this camera represents.
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\a P is the 3x4 projection matrix.
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\sa ProjectiveReconstruction
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@ -143,7 +143,7 @@ struct ProjectiveCamera {
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/*!
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A Point is the 3D location of a track.
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\a track identifies which track from \l Tracks this point corresponds to.
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\a track identifies which track from \link Tracks this point corresponds to.
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\a X is the homogeneous 3D position of the track.
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\sa Reconstruction
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@ -177,7 +177,7 @@ class ProjectiveReconstruction {
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\a image is the key used to retrieve the cameras with the other methods
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in this class.
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\note You should use the same \a image identifier as in \l Tracks.
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\note You should use the same \a image identifier as in \link Tracks.
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*/
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void InsertCamera(int image, const Mat34 &P);
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@ -189,7 +189,7 @@ class ProjectiveReconstruction {
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\a track is the key used to retrieve the points with the
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other methods in this class.
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\note You should use the same \a track identifier as in \l Tracks.
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\note You should use the same \a track identifier as in \link Tracks.
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*/
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void InsertPoint(int track, const Vec4 &X);
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@ -35,7 +35,7 @@ namespace libmv {
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reconstruction object, and solves for the pose and orientation of the
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camera for that frame.
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\a markers should contain \l Marker markers \endlink belonging to tracks
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\a markers should contain \link Marker markers \endlink belonging to tracks
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visible in the one frame to be resectioned. Each of the tracks associated
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with the markers must have a corresponding reconstructed 3D position in the
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\a *reconstruction object.
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@ -62,7 +62,7 @@ bool EuclideanResect(const vector<Marker> &markers,
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frame in the reconstruction object, and solves for the projective matrix of
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the camera for that frame.
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\a markers should contain \l Marker markers \endlink belonging to tracks
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\a markers should contain \link Marker markers \endlink belonging to tracks
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visible in the one frame to be resectioned. Each of the tracks associated
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with the markers must have a corresponding reconstructed homogeneous 3D
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position in the \a *reconstruction object.
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@ -36,7 +36,7 @@ namespace libmv {
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\a weight is used by bundle adjustment and weight means how much the
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track affects on a final solution.
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\note Markers are typically aggregated with the help of the \l Tracks class.
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\note Markers are typically aggregated with the help of the \link Tracks class.
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\sa Tracks
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*/
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@ -56,7 +56,7 @@ struct Marker {
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images, which must get created before any 3D reconstruction can take place.
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The container has several fast lookups for queries typically needed for
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structure from motion algorithms, such as \l MarkersForTracksInBothImages().
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structure from motion algorithms, such as \link MarkersForTracksInBothImages().
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\sa Marker
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*/
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@ -81,7 +81,7 @@ class Tracks {
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\a weight is used by bundle adjustment and weight means how much the
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track affects on a final solution.
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\note To get an identifier for a new track, use \l MaxTrack() + 1.
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\note To get an identifier for a new track, use \link MaxTrack() + 1.
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*/
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// TODO(sergey): Consider using InsetWeightedMarker istead of using
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// stupid default value?
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