Fix T102532: bevel spikes with loop slide.
There's a compromise of a code parameter called BEVEL_GOOD_ANGLE, and bugs T44961, T86768, T95335, and this one, are all about problems with various values of that parameter. If an angle of an adjacent non-beveled edge is too close to that of the beveled edge, then you get spikes. The BEVEL_GOOD_ANGLE says that if you are within that angle difference, then no bevel happens. If the value is too small then one gets spikes for certain models people build; if the value is too large, then other people are annoyed that no bevel happens. Hopefully this compromise in this commit is the final one I will do before switching to Bevel v2, where none of this should be an issue.
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Notes:
blender-bot
2023-05-26 07:58:06 +02:00
Referenced by issue #102532, Regression: Bevel modifier spikes with the Loop Slide option Referenced by issue #107910, Bevel Modifier pulling vertex Referenced by issue #100749, Blender LTS: Maintenance Task 3.3
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@ -1506,7 +1506,7 @@ static void offset_meet(BevelParams *bp,
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* Update: changed again from 0.0001f to fix bug T95335.
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* Original two bugs remained fixed.
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*/
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#define BEVEL_GOOD_ANGLE 0.001f
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#define BEVEL_GOOD_ANGLE 0.1f
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/**
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* Calculate the meeting point between e1 and e2 (one of which should have zero offsets),
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