DrawManager: Fix manipulator blend mode.

This was giving issue with volumetrics.
This commit is contained in:
Clément Foucault 2017-07-05 18:29:40 +02:00
parent 291b365e26
commit b5ee6dd9a3
1 changed files with 4 additions and 0 deletions

View File

@ -1923,6 +1923,9 @@ void DRW_state_reset_ex(DRWState state)
void DRW_state_reset(void)
{
/* Reset blending function */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
DRW_state_reset_ex(DRW_STATE_DEFAULT);
}
@ -3036,6 +3039,7 @@ void DRW_draw_render_loop_ex(
if (DST.draw_ctx.evil_C) {
/* needed so manipulator isn't obscured */
glDisable(GL_DEPTH_TEST);
DRW_draw_manipulator();
glEnable(GL_DEPTH_TEST);