Fix T94410: stopping Cycles render in 3D viewport quad view keeps using CPU

Only one of the four renders was being stopped.
This commit is contained in:
Brecht Van Lommel 2022-02-04 18:52:47 +01:00
parent edb0e7ca30
commit b61cb67e6d
Notes: blender-bot 2023-02-14 06:42:53 +01:00
Referenced by issue #94410, Using 2 windows on 2 screens, Blender has 100% CPU usage in background
1 changed files with 0 additions and 1 deletions

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@ -243,7 +243,6 @@ void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *area)
for (region = area->regionbase.first; region; region = region->next) {
if ((region->regiontype == RGN_TYPE_WINDOW) && region->regiondata) {
ED_view3d_stop_render_preview(wm, region);
break;
}
}
}