Fix T94410: stopping Cycles render in 3D viewport quad view keeps using CPU
Only one of the four renders was being stopped.
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blender-bot
2023-02-14 06:42:53 +01:00
Referenced by issue #94410, Using 2 windows on 2 screens, Blender has 100% CPU usage in background
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@ -243,7 +243,6 @@ void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *area)
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for (region = area->regionbase.first; region; region = region->next) {
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if ((region->regiontype == RGN_TYPE_WINDOW) && region->regiondata) {
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ED_view3d_stop_render_preview(wm, region);
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break;
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}
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}
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}
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