Fix T98782: ignore OBJ face normal indices if no normals are present
Some OBJ files out there (see T98782) have face definitions that contain vertex normal indices, but the files themselves don't contain any vertex normals. The code was doing a "hey, that's an invalid index" and skipping these faces. But the old python importer was silently ignoring these normal indices, so do the same here. Reviewed By: Howard Trickey Differential Revision: https://developer.blender.org/D15177
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blender-bot
2023-02-14 06:42:53 +01:00
Referenced by issue #98782, New .obj importer fails to import faces that refer to non-existing normal indices Referenced by issue #98661, 3.2: Potential candidates for corrective releases
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@ -151,7 +151,7 @@ static void geom_add_polygon(Geometry *geom,
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if (!line.is_empty() && line[0] == '/') {
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line = line.drop_prefix(1);
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line = parse_int(line, INT32_MAX, corner.vertex_normal_index, false);
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got_normal = corner.uv_vert_index != INT32_MAX;
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got_normal = corner.vertex_normal_index != INT32_MAX;
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}
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}
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/* Always keep stored indices non-negative and zero-based. */
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@ -174,7 +174,10 @@ static void geom_add_polygon(Geometry *geom,
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face_valid = false;
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}
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}
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if (got_normal) {
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/* Ignore corner normal index, if the geometry does not have any normals.
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* Some obj files out there do have face definitions that refer to normal indices,
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* without any normals being present (T98782). */
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if (got_normal && geom->has_vertex_normals_) {
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corner.vertex_normal_index += corner.vertex_normal_index < 0 ?
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global_vertices.vertex_normals.size() :
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-1;
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