Depsgraph: Fix bug with broken tweak of animated node tree settings
With single editing context we can have expected and correct evaluation order of animation and material update.
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@ -1952,7 +1952,7 @@ void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree)
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if (check_id_has_anim_component(&ntree->id)) {
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ComponentKey animation_key(&ntree->id, DEG_NODE_TYPE_ANIMATION);
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add_relation(shading_parameters_key, animation_key, "NTree Shading Parameters");
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add_relation(animation_key, shading_parameters_key, "NTree Shading Parameters");
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}
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}
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