Fix T76150: Viewport Axes not toggling correctly when 'Floor' and 'Grid' are turned off
Fix T76150 While comparing with the deleted file [1] in the commit [2], saw this little addition which most probably was added for optimisation. Removing it fixes the behaviour too. To test: - In Viewport Overlays > Guides, uncheck both Grid & Floor. - Try toggling all three axes individually. - Z just sticks. X cannot be shown without Y enabled. [1] https://developer.blender.org/diffusion/B/change/master/source/blender/draw/modes/object_mode.c;9516921c05bd9fee5c94942eb8e38f47ba7e4351 [2] {rB9516921c05bd9fee5c94942eb8e38f47ba7e4351} Reviewed By: fclem Maniphest Tasks: T76150 Differential Revision: https://developer.blender.org/D7568
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blender-bot
2023-02-13 22:43:24 +01:00
Referenced by issue #76150, Viewport Axes not toggling correctly when 'Floor' and 'Grid' are turned off
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@ -1 +1 @@
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Subproject commit 590710871b7b2e1f7f50bb622f1409b794ad38c2
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Subproject commit 47a32a5370d36942674621e5a03e57e8dd4986d8
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@ -60,8 +60,10 @@ void OVERLAY_grid_init(OVERLAY_Data *vedata)
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const bool show_ortho_grid = (pd->v3d_gridflag & V3D_SHOW_ORTHO_GRID) != 0;
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shd->grid_flag = 0;
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shd->zneg_flag = 0;
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shd->zpos_flag = 0;
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if (pd->hide_overlays || !(show_axis_y || show_axis_z || show_floor || show_ortho_grid)) {
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if (pd->hide_overlays || !pd->v3d_gridflag) {
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return;
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}
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