Merge branch 'blender-v3.1-release'

This commit is contained in:
Sergey Sharybin 2022-02-10 16:04:50 +01:00
commit b73c265974
5 changed files with 18 additions and 10 deletions

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@ -74,6 +74,7 @@ typedef void (*SubdivForeachEdgeCb)(const struct SubdivForeachContext *context,
void *tls,
int coarse_edge_index,
int subdiv_edge_index,
bool is_loose,
int subdiv_v1,
int subdiv_v2);

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@ -825,6 +825,7 @@ static void foreach_edge(const struct SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int coarse_edge_index,
const int UNUSED(subdiv_edge_index),
const bool is_loose,
const int subdiv_v1,
const int subdiv_v2)
{
@ -832,7 +833,9 @@ static void foreach_edge(const struct SubdivForeachContext *foreach_context,
const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
if (reshape_smooth_context->smoothing_type == MULTIRES_SUBDIVIDE_LINEAR) {
store_edge(reshape_smooth_context, subdiv_v1, subdiv_v2, (char)255);
if (!is_loose) {
store_edge(reshape_smooth_context, subdiv_v1, subdiv_v2, (char)255);
}
return;
}

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@ -734,7 +734,7 @@ static int subdiv_foreach_edges_row(SubdivForeachTaskContext *ctx,
const int v1 = vertex_index;
const int v2 = vertex_index + 1;
ctx->foreach_context->edge(
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, v1, v2);
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, false, v1, v2);
vertex_index += 1;
}
return subdiv_edge_index;
@ -762,7 +762,7 @@ static int subdiv_foreach_edges_column(SubdivForeachTaskContext *ctx,
const int v1 = vertex_index;
const int v2 = vertex_index + num_edges_per_row;
ctx->foreach_context->edge(
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, v1, v2);
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, false, v1, v2);
vertex_index += 1;
}
return subdiv_edge_index;
@ -862,7 +862,7 @@ static void subdiv_foreach_edges_all_patches_regular(SubdivForeachTaskContext *c
const int v1 = (flip) ? (start_edge_vertex + (resolution - i - 3)) : (start_edge_vertex + i);
const int v2 = side_start_index + side_stride * i;
ctx->foreach_context->edge(
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, v1, v2);
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, false, v1, v2);
}
}
}
@ -926,7 +926,7 @@ static void subdiv_foreach_edges_all_patches_special(SubdivForeachTaskContext *c
const int v1 = current_patch_vertex_index;
const int v2 = next_path_vertex_index;
ctx->foreach_context->edge(
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, v1, v2);
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, false, v1, v2);
current_patch_vertex_index += ptex_face_inner_resolution + 1;
next_path_vertex_index += 1;
}
@ -940,7 +940,7 @@ static void subdiv_foreach_edges_all_patches_special(SubdivForeachTaskContext *c
const int v1 = center_vertex_index;
const int v2 = current_patch_end_vertex_index;
ctx->foreach_context->edge(
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, v1, v2);
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, false, v1, v2);
}
}
/* Connect inner path of patch to boundary. */
@ -964,7 +964,7 @@ static void subdiv_foreach_edges_all_patches_special(SubdivForeachTaskContext *c
(start_edge_vertex + i);
const int v2 = side_start_index + i;
ctx->foreach_context->edge(
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, v1, v2);
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, false, v1, v2);
}
}
if (ptex_face_resolution >= 3) {
@ -978,7 +978,7 @@ static void subdiv_foreach_edges_all_patches_special(SubdivForeachTaskContext *c
(start_edge_vertex + i);
const int v2 = side_start_index + (ptex_face_inner_resolution + 1) * i;
ctx->foreach_context->edge(
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, v1, v2);
ctx->foreach_context, tls, ORIGINDEX_NONE, subdiv_edge_index, false, v1, v2);
}
}
prev_coarse_loop = coarse_loop;
@ -1015,6 +1015,8 @@ static void subdiv_foreach_boundary_edges(SubdivForeachTaskContext *ctx,
const int resolution = ctx->settings->resolution;
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const int num_subdiv_edges_per_coarse_edge = resolution - 1;
const bool is_loose = !BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, coarse_edge_index);
int subdiv_edge_index = ctx->edge_boundary_offset +
coarse_edge_index * num_subdiv_edges_per_coarse_edge;
int last_vertex_index = ctx->vertices_corner_offset + coarse_edge->v1;
@ -1023,13 +1025,13 @@ static void subdiv_foreach_boundary_edges(SubdivForeachTaskContext *ctx,
const int v2 = ctx->vertices_edge_offset +
coarse_edge_index * num_subdiv_vertices_per_coarse_edge + i;
ctx->foreach_context->edge(
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, v1, v2);
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, is_loose, v1, v2);
last_vertex_index = v2;
}
const int v1 = last_vertex_index;
const int v2 = ctx->vertices_corner_offset + coarse_edge->v2;
ctx->foreach_context->edge(
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, v1, v2);
ctx->foreach_context, tls, coarse_edge_index, subdiv_edge_index, is_loose, v1, v2);
}
/** \} */

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@ -767,6 +767,7 @@ static void subdiv_mesh_edge(const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int coarse_edge_index,
const int subdiv_edge_index,
const bool UNUSED(is_loose),
const int subdiv_v1,
const int subdiv_v2)
{

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@ -820,6 +820,7 @@ static void draw_subdiv_edge_cb(const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int coarse_edge_index,
const int subdiv_edge_index,
const bool UNUSED(is_loose),
const int UNUSED(subdiv_v1),
const int UNUSED(subdiv_v2))
{