Revert "Fix T74782: WorkBench TAA Artifacts During Painting/Drawing"
This reverts commit 58ac113b76
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Notes:
blender-bot
2023-02-13 23:23:59 +01:00
Referenced by issue #75050, GPencil: Strokes get darker while drawing in SOLID mode Referenced by issue #74782, Drawing in 3D viewport changes object colors Referenced by issue #74111, Animation Playback Delayed With Time Remapping And AV-Sync
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@ -422,7 +422,6 @@ void workbench_antialiasing_draw_pass(WORKBENCH_Data *vedata)
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* If TAA accumulation is finished, we only blit the result.
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*/
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const bool taa_finished = (wpd->taa_sample >= wpd->taa_sample_len) && wpd->taa_sample_len > 1;
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if (wpd->taa_sample == 0) {
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/* In playback mode, we are sure the next redraw will not use the same viewmatrix.
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* In this case no need to save the depth buffer. */
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@ -441,9 +440,6 @@ void workbench_antialiasing_draw_pass(WORKBENCH_Data *vedata)
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if (workbench_in_front_history_needed(vedata)) {
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GPU_framebuffer_blit(fbl->antialiasing_in_front_fb, 0, dfbl->in_front_fb, 0, GPU_DEPTH_BIT);
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}
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if (taa_finished) {
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return;
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}
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}
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if (!DRW_state_is_image_render() || wpd->taa_sample + 1 == wpd->taa_sample_len) {
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