Cleanup: Remove unused subdiv functions
I noticed these when doing final cleanup on rBcfa53e0fbeed. One use was removed in that commit, the others were unused going further back a few years. Differential Revision: https://developer.blender.org/D13834
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@ -102,40 +102,6 @@ void BKE_subdiv_eval_displacement(struct Subdiv *subdiv,
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void BKE_subdiv_eval_final_point(
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struct Subdiv *subdiv, int ptex_face_index, float u, float v, float r_P[3]);
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/* Patch queries at given resolution.
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*
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* Will evaluate patch at uniformly distributed (u, v) coordinates on a grid
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* of given resolution, producing resolution^2 evaluation points. The order
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* goes as u in rows, v in columns. */
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void BKE_subdiv_eval_limit_patch_resolution_point(struct Subdiv *subdiv,
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int ptex_face_index,
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int resolution,
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void *buffer,
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int offset,
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int stride);
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void BKE_subdiv_eval_limit_patch_resolution_point_and_derivatives(struct Subdiv *subdiv,
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int ptex_face_index,
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int resolution,
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void *point_buffer,
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int point_offset,
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int point_stride,
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void *du_buffer,
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int du_offset,
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int du_stride,
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void *dv_buffer,
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int dv_offset,
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int dv_stride);
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void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(struct Subdiv *subdiv,
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int ptex_face_index,
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int resolution,
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void *point_buffer,
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int point_offset,
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int point_stride,
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void *normal_buffer,
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int normal_offset,
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int normal_stride);
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#ifdef __cplusplus
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}
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#endif
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@ -337,92 +337,3 @@ void BKE_subdiv_eval_final_point(
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BKE_subdiv_eval_limit_point(subdiv, ptex_face_index, u, v, r_P);
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}
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}
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/* =================== Patch queries at given resolution =================== */
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/* Move buffer forward by a given number of bytes. */
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static void buffer_apply_offset(void **buffer, const int offset)
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{
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*buffer = ((unsigned char *)*buffer) + offset;
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}
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/* Write given number of floats to the beginning of given buffer. */
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static void buffer_write_float_value(void **buffer, const float *values_buffer, int num_values)
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{
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memcpy(*buffer, values_buffer, sizeof(float) * num_values);
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}
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void BKE_subdiv_eval_limit_patch_resolution_point(Subdiv *subdiv,
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const int ptex_face_index,
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const int resolution,
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void *buffer,
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const int offset,
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const int stride)
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{
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buffer_apply_offset(&buffer, offset);
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const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
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for (int y = 0; y < resolution; y++) {
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const float v = y * inv_resolution_1;
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for (int x = 0; x < resolution; x++) {
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const float u = x * inv_resolution_1;
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BKE_subdiv_eval_limit_point(subdiv, ptex_face_index, u, v, buffer);
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buffer_apply_offset(&buffer, stride);
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}
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}
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}
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void BKE_subdiv_eval_limit_patch_resolution_point_and_derivatives(Subdiv *subdiv,
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const int ptex_face_index,
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const int resolution,
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void *point_buffer,
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const int point_offset,
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const int point_stride,
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void *du_buffer,
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const int du_offset,
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const int du_stride,
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void *dv_buffer,
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const int dv_offset,
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const int dv_stride)
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{
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buffer_apply_offset(&point_buffer, point_offset);
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buffer_apply_offset(&du_buffer, du_offset);
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buffer_apply_offset(&dv_buffer, dv_offset);
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const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
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for (int y = 0; y < resolution; y++) {
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const float v = y * inv_resolution_1;
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for (int x = 0; x < resolution; x++) {
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const float u = x * inv_resolution_1;
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BKE_subdiv_eval_limit_point_and_derivatives(
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subdiv, ptex_face_index, u, v, point_buffer, du_buffer, dv_buffer);
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buffer_apply_offset(&point_buffer, point_stride);
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buffer_apply_offset(&du_buffer, du_stride);
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buffer_apply_offset(&dv_buffer, dv_stride);
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}
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}
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}
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void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(Subdiv *subdiv,
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const int ptex_face_index,
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const int resolution,
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void *point_buffer,
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const int point_offset,
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const int point_stride,
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void *normal_buffer,
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const int normal_offset,
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const int normal_stride)
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{
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buffer_apply_offset(&point_buffer, point_offset);
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buffer_apply_offset(&normal_buffer, normal_offset);
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const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
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for (int y = 0; y < resolution; y++) {
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const float v = y * inv_resolution_1;
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for (int x = 0; x < resolution; x++) {
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const float u = x * inv_resolution_1;
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float normal[3];
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BKE_subdiv_eval_limit_point_and_normal(subdiv, ptex_face_index, u, v, point_buffer, normal);
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buffer_write_float_value(&normal_buffer, normal, 3);
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buffer_apply_offset(&point_buffer, point_stride);
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buffer_apply_offset(&normal_buffer, normal_stride);
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}
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}
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}
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