Eevee: Remove unecessary planar_minmaxz
This commit is contained in:
parent
40adf486d7
commit
b7d1621477
|
@ -58,7 +58,6 @@ static struct {
|
|||
struct GPUShader *probe_cube_display_sh;
|
||||
|
||||
struct GPUTexture *hammersley;
|
||||
struct GPUTexture *planar_minmaxz;
|
||||
struct GPUTexture *planar_pool_placeholder;
|
||||
struct GPUTexture *depth_placeholder;
|
||||
struct GPUTexture *depth_array_placeholder;
|
||||
|
@ -153,9 +152,7 @@ static void planar_pool_ensure_alloc(EEVEE_Data *vedata, int num_planar_ref)
|
|||
* To overcome this, we bind the planar pool ourselves later */
|
||||
|
||||
/* XXX Do this one first so it gets it's mipmap done. */
|
||||
DRWFboTexture tex_minmaxz = {&e_data.planar_minmaxz, DRW_TEX_RG_32, DRW_TEX_MIPMAP | DRW_TEX_TEMP};
|
||||
DRW_framebuffer_init(&fbl->planarref_fb, &draw_engine_eevee_type,
|
||||
width / 2, height / 2, &tex_minmaxz, 1);
|
||||
DRW_framebuffer_init(&fbl->planarref_fb, &draw_engine_eevee_type, 1, 1, NULL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2329,7 +2329,7 @@ void DRW_framebuffer_init(
|
|||
}
|
||||
}
|
||||
|
||||
if (create_fb) {
|
||||
if (create_fb && (textures_len > 0)) {
|
||||
if (!GPU_framebuffer_check_valid(*fb, NULL)) {
|
||||
printf("Error invalid framebuffer\n");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue